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	<updated>2026-06-29T00:23:19Z</updated>
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		<id>https://axiomverge.wiki/index.php?title=Secret_World&amp;diff=7492</id>
		<title>Secret World</title>
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		<updated>2018-03-21T23:10:45Z</updated>

		<summary type="html">&lt;p&gt;CyberShadow: /* Location */ Fix tiny grammar error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:axiomverge-secretworld.png|thumb|384x216px|Inside the Secret World area]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A &#039;&#039;&#039;Secret World&#039;&#039;&#039; (referred to as &amp;quot;breach pockets&amp;quot; in [[Journal Page (Note)#Journal Page .28Breach Pockets.29|one of the journal pages]]) is an alternate area in Axiom Verge that has a &amp;quot;glitched/corrupted&amp;quot; appearance.  &lt;br /&gt;
&lt;br /&gt;
While in this area, strong scan-lines will appear on the player&#039;s screen—as though the game is being viewed on an old cathode ray tube television with greyish static, occasional saturation reduction and vertical sync anomalies shown.&lt;br /&gt;
&lt;br /&gt;
Upon entering a &#039;&#039;&#039;Secret World&#039;&#039;&#039;, [[Trace]] is warned by [[Elsenova]] to turn back. She tells him that this place is like an artifact—dangerous flotsam and jetsam (like wreckage) caused by [[the Breach]]. [[Trace]] conjectures that it is some kind of &amp;quot;dimensional rift&amp;quot; but that it may contain an [[:Category:Items|item]] he needs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret World&#039;&#039;&#039; entrances spawn in random locations throughout [[Sudra]], based on a large pool of potential entrances.  The layout of each &#039;&#039;&#039;Secret World&#039;&#039;&#039; is procedurally generated, and each one is different, being generated from a set of algorithms in the game code.  Once entered, a &#039;&#039;&#039;Secret World&#039;&#039;&#039; will have the same layout when revisited from the same save file.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Secret World&#039;&#039;&#039; is most notable for containing one of 3 possible [[Weapons|secret weapons]]. Only one hard &#039;&#039;&#039;Secret World&#039;&#039;&#039; is created per save file, therefore only one [[Weapons|secret weapon]] can be obtained per playthrough.&lt;br /&gt;
* &#039;&#039;&#039;Secret Worlds&#039;&#039;&#039; sometimes contain false doors that appear to lead somewhere, but cannot be passed through.&lt;br /&gt;
* 5 &#039;&#039;&#039;Secret Worlds&#039;&#039;&#039; are created in each save file.  2 Easy, 2 Medium and 1 Hard.&lt;br /&gt;
* Each &#039;&#039;&#039;Secret World&#039;&#039;&#039; contains one primary, and one secondary item.&lt;br /&gt;
* Easy &#039;&#039;&#039;Secret Worlds&#039;&#039;&#039; are found in [[Absu]], [[Zi]] and [[Kur]].&lt;br /&gt;
* Easy items:  Primary - [[Range Node]] or [[Size Node]].  Secondary - [[Health Node Fragment]].&lt;br /&gt;
* Medium &#039;&#039;&#039;Secret Worlds&#039;&#039;&#039; are found in [[Eribu]], [[Indi]] and [[Ukkin-Na]].&lt;br /&gt;
* Medium items:  Primary - [[Range Node]] or [[Size Node]].  Secondary - [[Health Node Fragment]].&lt;br /&gt;
* The Hard &#039;&#039;&#039;Secret World&#039;&#039;&#039; can be found in [[Edin]], [[E-Kur-Mah]] or [[Mar-Uru]].&lt;br /&gt;
* Hard items:  Primary - [[Heat Seeker]], [[Scissor Beam]] or [[Fat Beam]].  Secondary - [[Health Node Fragment]].&lt;br /&gt;
* The Hard secret world entrances can be puzzles involving the use of the [[Red Coat]].&lt;br /&gt;
* Despite the difficulty of finding the entrances, &#039;&#039;&#039;Secret Worlds&#039;&#039;&#039; themselves contain no hidden items or secret paths.&lt;br /&gt;
&lt;br /&gt;
== Finding Entrances ==&lt;br /&gt;
&lt;br /&gt;
The area around an entrance to a &#039;&#039;&#039;Secret World&#039;&#039;&#039; causes visible &amp;quot;scanlines&amp;quot; to show on the screen that intensify as [[Trace]] gets closer to where it can be entered.  These scanlines are first visible on the health bar, but easily noticeable covering the whole screen when very close.  At close range, the effect just outside of the entrance is at about half of what is shown inside a &#039;&#039;&#039;Secret World&#039;&#039;&#039; map.&lt;br /&gt;
&lt;br /&gt;
These effects happen even when finding Hard world entrances.  They can also happen in a different room, if the entrance is close enough to the opposite wall in the other room.&lt;br /&gt;
&lt;br /&gt;
The easiest way to find entrances are to look for the [http://vignette2.wikia.nocookie.net/axiom-verge/images/5/55/Axiomverge-scanlines2.png/revision/latest interlaced health bar pattern], rather than shooting randomly at walls, as some of the entrances can be rather hard to detect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;slider&amp;quot; widths=&amp;quot;600&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
axiomverge-scanlines1.png|Normal Screen|link=File:axiomverge-scanlines1.png|linktext=Normal screen with no scanlines&lt;br /&gt;
axiomverge-scanlines2.png|First Effects|link=File:axiomverge-scanlines2.png|linktext=First indications of scanlines on health bar&lt;br /&gt;
axiomverge-scanlines3.png|Close Effects|link=File:axiomverge-scanlines3.png|linktext=Obvious scanline and sweeping effects near entrance (fake wall at top-left corner)&lt;br /&gt;
axiomverge-scanlines4.png|Maximum Effect|link=File:axiomverge-scanlines4.png|linktext=Maximum scanline effect next to entrance (fake wall at lower-left corner)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Secretworlds Map color.png|thumb|353x353px|Full list of potential entrances]]&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Five entrances are randomly created from the possible ones shown on the map in each save file.  2 easy, 2 medium and 1 hard.&lt;br /&gt;
&lt;br /&gt;
Each entrance will have one of nine properties:&lt;br /&gt;
# PASSABLEWALL - Intangible, drawn in the foreground.&lt;br /&gt;
# DRILLABLEWALL - The [[Laser Drill]] or [[Drone Drill]] must be used to enter.&lt;br /&gt;
# MISSINGWALL - Wall blocks that would be there otherwise are missing.&lt;br /&gt;
# FLICKERINGWALL - Unused?&lt;br /&gt;
# CORRUPTEDWALL - Trace must use the [[Address Disruptor]] or [[Address Bomb]] to enter.&lt;br /&gt;
# WALLTELEPORT - Trace must use the [[Modified Lab Coat]] or its upgrades to enter.&lt;br /&gt;
# DRONEACCESS - Trace must use the [[Remote Drone]] - the vertical gap is too small for Trace to fit through.&lt;br /&gt;
# PASSWORD -  Unused?&lt;br /&gt;
# OVERCLOCK - Trace must use [[Red Coat]] to enter - this may be a puzzle (access diagonally?).&lt;br /&gt;
&lt;br /&gt;
== Inspiration ==&lt;br /&gt;
&amp;quot;The secret areas are inspired by things like Super Mario&#039;s Minus World and Metroid&#039;s Secret Worlds, which weren&#039;t planned by developers, but glitches. The reason for the randomization is to replicate the effect you get of something that isn&#039;t designed by a human.&amp;quot;&amp;lt;ref&amp;gt;From [https://www.reddit.com/r/IAmA/comments/35uj1p/we_are_tom_happ_sole_developer_of_axiom_verge_and/cr7wzzr Tom Happ&#039;s Reddit AMA]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>CyberShadow</name></author>
	</entry>
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