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		<id>https://axiomverge.wiki/index.php?title=Passcodes&amp;diff=11880</id>
		<title>Passcodes</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Passcodes&amp;diff=11880"/>
		<updated>2025-12-10T16:27:44Z</updated>

		<summary type="html">&lt;p&gt;A wild L: Changed font of last table, so as to enable removal of &amp;#039;letter o&amp;#039; note.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Passcode Tool Interface.png|right]]&lt;br /&gt;
Passcodes in the game can be found on various notes that are scattered throughout Sudra. The passcodes are 12-letter phrases that can be entered into the [[Passcode Tool]] in the format XXXXXX-XXXXXX (the game will automatically enter the hyphen).&lt;br /&gt;
&lt;br /&gt;
The Passcode Tool only has room for 5 passcodes at a time. Passcodes that have been entered can be edited, cleared, activated, or deactivated. Upon activating a correct passcode in the correct location, the player will hear a sound effect indicating the passcode has taken effect. See below for a list of passcodes and their effects.&lt;br /&gt;
&lt;br /&gt;
For controller users, you can use the X button (Xbox) or Square button (PS) to delete characters.&lt;br /&gt;
&lt;br /&gt;
== List of Passcodes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Passcode&lt;br /&gt;
!Effect&lt;br /&gt;
!Found&lt;br /&gt;
!Additional Info&lt;br /&gt;
|-&lt;br /&gt;
|AXIOXX-XXXXXX&lt;br /&gt;
|Disables Trophy acquisition. End-game stats screen will display &amp;quot;Cheats: On&amp;quot;.&lt;br /&gt;
|Guesswork&lt;br /&gt;
|The important part is &amp;quot;AXIO&amp;quot;. See the [[Passcodes#Parametric Passcodes|Parametric Passcodes section]] below.&lt;br /&gt;
|-&lt;br /&gt;
|CUTSCE-NE0001&lt;br /&gt;
|Replays the game&#039;s [[cutscenes]]. Valid values range from 0001 to 0044.&lt;br /&gt;
|&lt;br /&gt;
|These are in the same order as they appear in-game, except 0040 is the intro, 0041 happens in the middle, 0042 is the ending, and 0043/0044 are the two bonus scenes. &amp;lt;ref&amp;gt;http://steamcommunity.com/app/332200/discussions/0/594820656452719146/&amp;lt;/ref&amp;gt; &#039;&#039;&#039;WARNING&#039;&#039;&#039;: Save first! This can sometimes cause the game to become unresponsive!&lt;br /&gt;
|-&lt;br /&gt;
|DALKHU-SUBTUM&lt;br /&gt;
|Reveals a door in the upper-left corner of the lowest-left room in [[Eribu]], allowing access to the [[Orbital Discharge]] room.&lt;br /&gt;
|Written on the wall in the same corner of the room.&lt;br /&gt;
|Using REVEAL-SUDRAN and building a cypher table of corresponding letters you can [[:File:Cypher-fail.png|manually translate]] the [[Sudran (Language)|Sudran]] letters on the roof of this room to obtain this passcode.&lt;br /&gt;
|-&lt;br /&gt;
|DINGER-GISBAR&lt;br /&gt;
|Opens a wall in the [[FlameThrower]] room in the upper-left part of [[Eribu]]&lt;br /&gt;
|Written in [[Proverb (Note)]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|IKKIBU-LABIRU&lt;br /&gt;
|Reveals a door in the upper-left side of Eribu, leading to a Power Node Fragment.&lt;br /&gt;
|Glitching the red column in the same room will display the code next to the [[Primordial Code|primordial]] code&lt;br /&gt;
|The code appears as the top line of the [[Address Disruptor|Address Disruptor&#039;s]] white garbage characters when you use it on the red column, written in Sudran. You can either translate it manually or enter the REVEAL-SUDRAN code.&lt;br /&gt;
|-&lt;br /&gt;
|ISKART-EHANZU&lt;br /&gt;
|Opens a wall in the large lower-middle room in [[E-Kur-Mah]], allowing access to the [[Quantum Variegator]].&lt;br /&gt;
|Glitch the dark green moss enemies ([[Artichoker]]) in this room.&lt;br /&gt;
|Glitching the darker green moss-like enemies (the ones that don&#039;t attach to you - [[Artichoker]]) in this room will cause them to begin spelling the code.&lt;br /&gt;
|-&lt;br /&gt;
|JUSTIN-BAILEY&lt;br /&gt;
|Changes Trace&#039;s outfit to a yellow speedo, gloves, and boots.&lt;br /&gt;
|&lt;br /&gt;
|This is a [http://metroid.wikia.com/wiki/Justin_Bailey nod to the original NES Metroid game]. Entering JUSTIN-BAILEY in Metroid&#039;s password system would start the game with a number of items, and Samus wearing a pink leotard.&lt;br /&gt;
|-&lt;br /&gt;
|SEETHE-MATRIX&lt;br /&gt;
|Changes Trace&#039;s outfit to a black drench coat and sunglasses.&lt;br /&gt;
|&lt;br /&gt;
|This is a nod to [https://en.wikipedia.org/wiki/Neo_(The_Matrix) Neo] in the Matrix series. This code, along with the next two, was added with the Randomizer update.&lt;br /&gt;
|-&lt;br /&gt;
|CALLIN-TRACEY&lt;br /&gt;
|Changes Trace&#039;s outfit to a yellow raincoat and hat.&lt;br /&gt;
|&lt;br /&gt;
|This is a nod to the comic character [https://en.wikipedia.org/wiki/Dick_Tracy Dick Tracy].&lt;br /&gt;
|-&lt;br /&gt;
|SECRET-JACKET&lt;br /&gt;
|Changes Trace&#039;s outfit to a cyan coat and white pants.&lt;br /&gt;
|&lt;br /&gt;
|This is a costume very similar to the one worn by Trace in an old [[Axiom Verge 2]] trailer where he appeared.&lt;br /&gt;
|-&lt;br /&gt;
|REVEAL-SUDRAN&lt;br /&gt;
|Translates notes written in the [[Sudran (Language)|Sudran Language]]&lt;br /&gt;
|[[Sudran Translation (Note)]]&lt;br /&gt;
|[[Gir-Tab]] assisted in the creation of this Passcode.&lt;br /&gt;
|-&lt;br /&gt;
|REVEAL-VYKHYA&lt;br /&gt;
|Translates notes written in the [[Vykhyan (Language)|Vykhyan Language]]&lt;br /&gt;
|[[Vykhya Translation (Note)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TRACK#-######&lt;br /&gt;
|Plays game music.&lt;br /&gt;
|Decompiling the game code.&amp;lt;ref&amp;gt;See the [https://gist.github.com/grendell/50a50c6b3365a0703575 main article on github] for more on this discovery.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|The code will change the in-game music according to the number you select, ranging from TRACK0-000000 (the menu theme) to TRACK0-000018 (the credits theme).&lt;br /&gt;
|-&lt;br /&gt;
|SECRET-WINDOW&lt;br /&gt;
|Allows access to the debug room from the pause menu.&lt;br /&gt;
|Decompiling the game code.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Parametric Passcodes ==&lt;br /&gt;
In addition to the &amp;quot;normal&amp;quot; passcodes listed on this page, the game can be modified using &amp;quot;parametric&amp;quot; passcodes. Parametric passcodes are &amp;quot;cheat codes&amp;quot;. They are hexadecimal representations that are fed into the game code, which modifies them with an algorithm to reprogram the game engine. [https://twitter.com/TehMillhouse @TehMillhouse] discovered this by reverse engineering the game code. You can [http://trollbu.de/axiomverge/ check out his information at this link].&lt;br /&gt;
&lt;br /&gt;
When you enter one of these codes in the [[Passcode Tool]], the game will prompt you that trophies/achievements will be disabled, and ask if you wish to proceed anyway. Additionally, the end-game stats screen will display &amp;quot;Cheats: On&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When asked about the Passcode &amp;quot;AXIOMX-XXXXXX&amp;quot;, Tom Happ hinted about these &amp;quot;cheats&amp;quot;, saying &amp;quot;Beat the game in Story mode, then pay close attention to what happens next.&amp;quot;&amp;lt;ref&amp;gt;From his [https://www.reddit.com/r/IAmA/comments/35uj1p/we_are_tom_happ_sole_developer_of_axiom_verge_and/cr7x3iq Reddit AMA]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following in-game properties can be modified using parametric passcodes:&lt;br /&gt;
* TraceGravity&lt;br /&gt;
* TraceReleaseGravity&lt;br /&gt;
* TraceJumpVelocity&lt;br /&gt;
* DroneGravity&lt;br /&gt;
* DroneReleaseGravity&lt;br /&gt;
* DroneJumpVelocity&lt;br /&gt;
* PCWeaponCooldown&lt;br /&gt;
* PCProjectileSpeed&lt;br /&gt;
* PCDamage&lt;br /&gt;
* EnemyDamage&lt;br /&gt;
* NumSizeNodes&lt;br /&gt;
* NumRangeNodes&lt;br /&gt;
* MaxHitPoints&lt;br /&gt;
* MaxGlitchBombs&lt;br /&gt;
* HealthDropPercent&lt;br /&gt;
* HealthDropAmount&lt;br /&gt;
* EffectivePowerNodes&lt;br /&gt;
* DroneLaunchSpeed&lt;br /&gt;
&lt;br /&gt;
=== Useful Parametric Passcodes ===&lt;br /&gt;
Because of their algorithmic nature, parametric passcodes produce a LOT of possible values. Therefore, while not a complete list, the table below contains some of the more useful &amp;quot;cheats&amp;quot;. For a complete list of possibilities, use the [http://trollbu.de/axiomverge/ code generator found here].&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Passcode&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|AXIOJY-TSLSXC&lt;br /&gt;
|Sets Gravity very low. Trace will be able to jump the full height of a save room.&lt;br /&gt;
|-&lt;br /&gt;
|AXIO8V-HDOTN6&lt;br /&gt;
|Store a maximum of 6 [[Address Bomb]]s instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
|AXIO8D-PKC64X&lt;br /&gt;
|[[Bioflux Accelerator]] will shoot &#039;&#039;much&#039;&#039; faster.&lt;br /&gt;
|-&lt;br /&gt;
|AXIOGX-XJYCYA&lt;br /&gt;
|Invulnerability. &amp;quot;God Mode&amp;quot;. Damage taken reduced to 0.&lt;br /&gt;
|-&lt;br /&gt;
|AXIOMG-X02196&lt;br /&gt;
|Big Projectiles and Big Drill&lt;br /&gt;
|-&lt;br /&gt;
|AXIOP8-3NWXAL&lt;br /&gt;
|More Damage from Weapons and Drill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Axiom Verge 2==&lt;br /&gt;
If, at the title screen, the player presses up, up, down, down, left, right, left, right,&lt;br /&gt;
the Passcode Tool will appear in inventory right at the start, once you land.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;, span style=&amp;quot;font-family: monospace;&amp;quot;   &lt;br /&gt;
&lt;br /&gt;
!Passcode&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|TRACK0-000000 to TRACK0-000023&lt;br /&gt;
|Plays music track.&lt;br /&gt;
|-&lt;br /&gt;
|CUTSCE-NE00 to CUTSCE-NE84&lt;br /&gt;
|Plays cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|AXIO8D-OVD6A9&lt;br /&gt;
|Disables the cooldown of weapons.&lt;br /&gt;
|-&lt;br /&gt;
|AXIO8V-MZPYHE&lt;br /&gt;
|Low gravity and super jump for Drone.&lt;br /&gt;
|-&lt;br /&gt;
|AXIOP8-3NWXAL&lt;br /&gt;
|10x Damage.&lt;br /&gt;
|-&lt;br /&gt;
|AXIOJY-TSLSXC&lt;br /&gt;
|Low gravity and super jump for Indra.&lt;br /&gt;
|-&lt;br /&gt;
|AXIOGX-XJYCYA&lt;br /&gt;
|Invincibility.&lt;br /&gt;
|-&lt;br /&gt;
|AXIOMW-UV4VIY&lt;br /&gt;
|The Skill points are set to 1200.&lt;br /&gt;
|}&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>A wild L</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Athetos&amp;diff=11876</id>
		<title>Athetos</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Athetos&amp;diff=11876"/>
		<updated>2025-10-21T04:29:47Z</updated>

		<summary type="html">&lt;p&gt;A wild L: Added spoiler alert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Athetos cinematic.png|thumb|The face of Athetos.|316x316px]]&lt;br /&gt;
&#039;&#039;Note: this page contains immediate significant spoilers; read at your own risk if you have not finished the first Axiom Verge game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This page refers to the character Athetos. For the in-game Note of the same name, see [[Athetos (Note)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The Rusalki say he single-handedly killed the entire Sudran people. But you get the feeling there&#039;s more they&#039;re not telling you.&amp;quot;&#039;&#039;&amp;lt;ref&amp;gt;[https://steamcommunity.com/market/listings/753/332200-Athetos Steam Trading Card] description&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Athetos&#039;&#039;&#039; is a human and the very first, or prime, version of the clone [[Trace]]. He was able to reach [[Sudra]] by discovering a way to pass through the[[the Breach|&amp;amp;nbsp;Breach]] from Earth and acts as the game&#039;s primary antagonist, having used a [[pathogen]] to wipe out almost all of the [[Sudran (Race)|Sudrans]]. &lt;br /&gt;
&lt;br /&gt;
Being the prime Trace, Athetos&#039; personality used to be much more similar to the kind, pacifist temperament of Trace the player character; however, hundreds of years&amp;lt;ref&amp;gt;&#039;&#039;&amp;quot;All of this happened long ago- hundreds of years ago, even.&amp;quot;&#039;&#039; -Ophelia, [[Cutscenes|Cutscene]] 0030, AV1&amp;lt;/ref&amp;gt; spent in Sudra caused Athetos&#039; morality to shift to the point where he is willing to annihilate entire sentient species in order to secure technological benefits for humanity.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The prime Trace was a theoretical physicist whose revolutionary theories were regarded by other scientists as false and insignificant, thereby earning him the nickname &amp;quot;Athetos&amp;quot; (&#039;&#039;see the [[#Etymology|Etymology]] section for more information&#039;&#039;). Trace was blacklisted by many of his colleagues. Nonetheless, he continued striving to validate his work.&amp;lt;ref name=&amp;quot;flashback&amp;quot;&amp;gt;[[Cutscenes|Cutscene]] 0041, AV1&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the year 2005 in a New Mexico research facility, Trace and his colleague [[Doctor Hammond|Elizabeth Hammond]] worked on an experiment based on Trace&#039;s revolutionary ideas in the field of physics. The beamlet in the experiment goes awry with the pressure valve and a huge explosion occurs, severely injuring Trace and rendering him blind, immobile, and wheelchair-bound. During this time, Trace has an epiphany of a greater understanding of physics.&amp;lt;ref name=&amp;quot;flashback&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; Using this newfound knowledge, Trace and Hammond are able to discover the Breach, a barrier between universes. Crossing the breach, they find the world of Sudra.&amp;lt;ref&amp;gt;[[Goodbye (Note)]]&amp;lt;/ref&amp;gt; Sudra is described as a &amp;quot;gateway world&amp;quot; by Athetos, hinting at how it is downstream of [[A&#039;ansur]]. However, by the time he arrives, Sudra&#039;s technological civilization had collapsed, and its inhabitants no longer remember the purpose their technology holds, and now hold it with religious reverence.&amp;lt;ref name=&amp;quot;encounter&amp;quot;&amp;gt;[[Cutscenes|Cutscene]] 0037, AV1&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The prime Trace and his colleague Hammond discovered Sudra&#039;s incredible technology and used a [[Rebirth Chamber]] to completely heal them of injuries sustained from the lab explosion back on Earth. Trace will eventually discover that it is possible to utilize the Rebirth Chambers in Sudra to create clones of himself. By using this chamber, Trace also inadvertently leaves behind a genetic imprint of himself. Hundreds of years later, the [[Rusalki]] utilize his genetic imprint to create [[Trace|a clone of him]], setting up the events of [[Axiom Verge]].&lt;br /&gt;
&lt;br /&gt;
For some time, the prime Trace explored Sudra and made contact with its inhabitants. He eventually decided that the Sudran technology is too dangerous to bring back to Earth, believing that it is connected to the catastrophic collapse of Sudra&#039;s civilization. Trace and his company- though it is unspecified who- then attempted to go &amp;quot;upstream - to the Filter, or whatever lies beyond - for answers.&amp;quot;&amp;lt;ref&amp;gt;[[Faded Note (Note)]]&amp;lt;/ref&amp;gt; In doing so, Trace discovers that there is a world beyond Sudra, A&#039;ansur — a world with an incredibly advanced civilization that the Sudrans have kept hidden due to religious taboo. This world is full of technological wonders that could end all war, strife, and sickness on Earth.&amp;lt;ref name=&amp;quot;encounter&amp;quot; /&amp;gt; It is unclear what happens to Hammond during this time, but we can consider this the starting point in which Trace&#039;s morality becomes warped, and he adopts the moniker &amp;quot;Athetos.&amp;quot; Athetos decides that the needs of the many outweigh the needs of the few, and that the only way to bring this technology back to Earth is to annihilate the Sudrans, who would refuse passage between Sudra and the worlds beyond. As a result, Athetos begins creating more allies — genetically modified, &amp;quot;variant&amp;quot; clones of himself, using the genetic imprints he had left in the Rebirth Chamber. He also manages to convince the Rusalka [[Katrahaska]] to aid his cause.&amp;lt;ref name=&amp;quot;katrahaska&amp;quot;&amp;gt;[[Cutscenes|Cutscene]] 0015, AV1&amp;lt;/ref&amp;gt; After building an army, Athetos goes on the offensive with biological warfare, creating a pathogen that wipes out and mutates almost all of the Sudrans on the planet.&amp;lt;ref&amp;gt;[[Cutscenes|Cutscene]] 0011, AV1&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With Sudra largely barren of any resistance, the only beings who can oppose Athetos are the three remaining Rusalki: [[Elsenova]], [[Ophelia]], and [[Veruska]] — who stayed true to their purpose of guarding Sudra. They battled against Athetos, his Variants, and Katrahaska. Using [[Remote Drone|Remote Drones]]&amp;lt;ref name=&amp;quot;katrahaska&amp;quot; /&amp;gt; and other unspecified technology&amp;lt;ref&amp;gt;[[Plan B (Note)]]&amp;lt;/ref&amp;gt;, the Rusalki managed to destroy Katrahaska and Athetos&#039;s mobile pathogen protection, forcing Athetos to retreat to a hideaway in [[Mar-Uru]], far above the surface of Sudra and extremely close to the Breach where the Rusalki cannot approach without being killed. Athetos would spend centuries holed up in the highest peak of Mar-Uru, waiting for a chance to deactivate the [[Breach Attractor]] so he may escape Sudra. However, before fleeing to Mar-Uru, Athetos had managed to deactivate the production of Remote Drones, leaving the Rusalki nearly helpless, dormant, and degrading over time. All Athetos has to do is wait for the Rusalki to decay into nothingness, since he would be killed immediately if he deactivated the Breach Attractor while the Rusalki were still functional.&lt;br /&gt;
&lt;br /&gt;
[[File:Athetos old self.png|200px|right|Athetos in Trace&#039;s dream Earth algorithm, moments before he assassinates him.]]Many centuries later, Athetos is ultimately located and confronted by Trace the player character atop Mar-Uru. The clone Trace and Elsenova manage to coordinate the destruction of the Breach Attractor, and after a lengthy battle, Athetos is subsequently killed by Elsenova&#039;s laser beam, despite Trace&#039;s pleas not to kill him. &lt;br /&gt;
&lt;br /&gt;
Athetos is seen afterwards on Earth in the game&#039;s true ending, where he shoots Trace with a gun while stating, &amp;quot;There&#039;s no use running from your own self. Time to wake up, Trace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Encounter ==&lt;br /&gt;
When [[Trace]] reaches the peak of [[Mar-Uru]], he encounters Athetos. Face-to-face with an alternate version of himself, Trace demands answers, trying to understand how he could become a genocidal monster. Ultimately seeing that there is no reasoning with Athetos, Trace decides he must disable the [[Breach Attractor]] and render Athetos helpless.&lt;br /&gt;
&lt;br /&gt;
Trapped inside a tank keeping him alive, Athetos will not fight directly, but will instead send [[Donaught]]s to attack Trace. Athetos will continuously summon additional ones if they are destroyed, but can maintain a maximum of 3 at any given time.&lt;br /&gt;
&lt;br /&gt;
The fight will consist of 3 waves. Each wave ends when you disable the Breach Attractor. Athetos will not summon donaughts during the break between waves, so if you choose to destroy all 3, you will have a brief reprieve before needing to defend yourself again. &lt;br /&gt;
&lt;br /&gt;
During the first wave, the donaughts will use horizontal beam attacks and will attempt to align themselves with your vertical height. During the second wave, they each will fire 3 laser shots, similar to that of the [[Axiom Disruptor]]. Their attack patters remain much the same. During the third wave, they will fire much larger, singular, laser bolts and will behave somewhat more erratically.&lt;br /&gt;
&lt;br /&gt;
After the boss, you will be shown a few cutscenes, a final statistics screen, and then taken to the main menu. Your game will not save, and you can continue your save file from where you last saved (probably somewhere in [[Mar-Uru]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you want your save file to contain 100% of the map explored, or a glitched Donaught, you can start the final boss fight and then save and quit. This will store the information without completing the game. This is not necessary for the [[Achievements]], but may be useful in some cases.&lt;br /&gt;
&lt;br /&gt;
Athetos Has 3,500 Health per stage, making a total of 10,500.&lt;br /&gt;
&lt;br /&gt;
==Strategies ==&lt;br /&gt;
With the entire game&#039;s [[Weapons|arsenal]] at your disposal, there are a variety of ways to approach this fight. The main thing to remember, in all cases, is that your primary focus should be staying alive. If you kill one of Athetos&#039;s [[Donaught]]s, it has a chance to drop a significant amount of health. This chance will increase the lower on health you are, so keep that in mind. If you drop below 50% health, it&#039;s time to start focusing on killing the Donaughts until they drop health for you.&lt;br /&gt;
&lt;br /&gt;
===Donaught Movement===&lt;br /&gt;
There is an audible tone every 5 seconds before the Donaughts change positions. Their new positions are based on where you are at the time. If you teleport to the ceiling the Donaughts will move to fire on that position, allowing you to drop down to the floor and fire on the Breach Attractor in relative safety for a few seconds. With proper timing that can be repeated. The timing continues during the animation between waves, so it may be helpful to repeat the pattern for any surviving Donaughts until the Attractor respawns.&lt;br /&gt;
&lt;br /&gt;
===100% Items ===&lt;br /&gt;
If you have collected most or all of the game&#039;s items, this battle should be relatively easy. You can use the [[FlameThrower]] to devastate both the Donaughts and the Breach Attractor at the same time. Stay inline with the Breach Attractor and jump while aiming the Flamethrower upward to attack damage it.&lt;br /&gt;
&lt;br /&gt;
=== Low % Run ===&lt;br /&gt;
If you&#039;re doing a low percent run, this battle becomes significantly more difficult, as you won&#039;t have much health to survive the persistent attacks of the donaughts. Use the [[Red Coat]] to teleport up through the donaughts and damage the Breach Attractor with the [[Kilver]]. If you drop below 50% health, focus all your efforts on destroying the donaughts to regain your health, and then continue attacking the Breach Attractor. Bear in mind your Red Coat teleport both damages enemies and makes you invulnerable during its duration, so use this to your advantage. Teleporting back and forth through a donaught will repeatedly damage it and make it have to keep turning to face you, giving you some breathing room and the chance for health.&lt;br /&gt;
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===Inertial Pulse ===&lt;br /&gt;
The [[Inertial Pulse]] can be used at great range and will travel through enemies. You can leverage this to stand in one of the corners of the room and fire upward at an angle to hit the Breach Attractor. By doing so, you don&#039;t have to keep jumping around. If the Donaughts group up on top of you, just switch to the Kilver and unload.&lt;br /&gt;
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==Etymology==&lt;br /&gt;
During the in-game cutscene, Trace states &amp;quot;I was blacklisted. And given a nickname: &amp;quot;Athetos&amp;quot; - without place.&amp;quot; &amp;quot;Athetos&amp;quot; is derived from a Greek word, which has a significant meaning in the context of the game&#039;s [[story]]. It can be translated as &amp;quot;without a thesis&amp;quot;, &amp;quot;he whose perspective is null&amp;quot;, &amp;quot;to not have a (good) claim for what he speaks&amp;quot;, or basically &amp;quot;one who does not get to have an opinion and if he does, to be rejected&amp;quot;. So, here, it refers to the scientific community rejecting Trace&#039;s ideas. His weakening state is also similar to the athetosis syndrome.&lt;br /&gt;
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==Trivia==&lt;br /&gt;
*The sound that is heard every 5 seconds that indicates the Donaughts&#039; change of position is the same as the oxygen&#039;s depleting sound when under water.&lt;br /&gt;
*Athetos&#039; name might be a reference to the condition Athetosis, a symptom characterized by slow, involuntary, convoluted, writhing movements of the fingers, hands, toes, and feet and in some cases, arms, legs, neck and tongue.&lt;br /&gt;
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==References==&lt;br /&gt;
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[[Category:Characters]]&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>A wild L</name></author>
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