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	<id>https://axiomverge.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=70.185.109.37</id>
	<title>Axiom Verge Wiki - User contributions [en]</title>
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	<updated>2026-06-29T08:27:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://axiomverge.wiki/index.php?title=Speedrun_Mode&amp;diff=11833</id>
		<title>Speedrun Mode</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Speedrun_Mode&amp;diff=11833"/>
		<updated>2024-08-05T13:06:34Z</updated>

		<summary type="html">&lt;p&gt;70.185.109.37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Speedrun Mode is a special mode intended for competitive streamers who complete the game in a single sitting. It eliminates dialogue, cutscenes, and all randomized elements, as well as providing an on screen timer.&lt;br /&gt;
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Secret Worlds are removed in speedrun mode making the [[Scissor Beam]], [[Fat Beam]]  and [[Heat Seeker]] weapons unavailable in this mode.&lt;br /&gt;
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Health drop chances are changed in speedrun mode as there are now enemies that never drop health, always drop health, sometimes drop health, or enemies drop health when Trace is low on health.&lt;br /&gt;
&lt;br /&gt;
An offical blog post by Happ detailing Speedrun Mode can be read here:[https://blog.playstation.com/2015/01/26/axiom-verge-the-secrets-of-speedrun-mode/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>70.185.109.37</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Health&amp;diff=11832</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Health&amp;diff=11832"/>
		<updated>2024-08-05T12:59:45Z</updated>

		<summary type="html">&lt;p&gt;70.185.109.37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Health.png|thumb|220x220px]]&lt;br /&gt;
==Description==&lt;br /&gt;
Most enemies and all bosses in Axiom Verge leave behind red sparkling health restoring particles when destroyed or killed.  The amount left behind is equivalent to the hit points that enemy had.  Each particle contains either 2 or 8 health points.&lt;br /&gt;
&lt;br /&gt;
Most [[Bestiary|enemies]] have a 15% chance of dropping &#039;&#039;&#039;health&#039;&#039;&#039; when destroyed.  Those that differ are noted in the infobox on their page.&lt;br /&gt;
&lt;br /&gt;
When [[Trace]] is close, the health particles float toward him and are absorbed.&lt;br /&gt;
&lt;br /&gt;
[[Trace|Trace&#039;s]] maximum health can be increased by 100 by collecting [[Health Node|Health Nodes]] (these will also restore his health) or 5 [[Health Node Fragment|Health Node Fragments]].  [[Trace]] starts with 200 &#039;&#039;&#039;health&#039;&#039;&#039;.  By collecting all the [[Health Node|Health Nodes]] and [[Health Node Fragment|Health Node Fragments]] possible in the game (including those in the 5 [[Secret World|Secret Worlds]]), [[Trace]] can have a total of 1600 health.  &lt;br /&gt;
&lt;br /&gt;
The health bar has a white interlaced pattern that is also synchronized with the BPM (Beats Per Minute) of the current music that&#039;s playing in the game. For example the track &amp;quot;Apocalypse&amp;quot; has a BPM of 120, this means the interlaced health bar will be at 120 BPM and the beat plays when the white pattern reaches the end of the health bar. This is also happens in the Oxygen meter when Trace is submerged in a liquid or the Drone&#039;s health. The low health alarm sound will play when Trace or his Drone is at 1/8 of their health (rather than a set value like 30 in most Metroid games which is better) and is also synchronized with the BPM of the Track as well and also that the waveform is a Square Wave with a note frequency of 880 Hz or the musical note is A5. This idea is probably a reference to the stickers that say: &amp;quot;Music is life. That&#039;s why our hearts have beats.&amp;quot;  [[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>70.185.109.37</name></author>
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