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	<updated>2026-06-29T08:27:19Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://axiomverge.wiki/index.php?title=E-Kur-Mah&amp;diff=7954</id>
		<title>E-Kur-Mah</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=E-Kur-Mah&amp;diff=7954"/>
		<updated>2020-04-10T02:10:08Z</updated>

		<summary type="html">&lt;p&gt;68.226.9.37: Changed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:E-Kur-Mah Map.png|right|158x226px|link=map]]&lt;br /&gt;
&#039;&#039;&#039;E-Kur-Mah &#039;&#039;&#039;is accessible in the later portion of the game, after obtaining the [[Drone Teleport]]. It is an ancient temple adjacent to the east side of the surface portion of [[Kur]], and it has a cyan, gold, and green color theme.  The outside of the temple is pyramid-shaped and this motif is shown in the interior as well.  In the upper area, there are powerful robots guarding the ancient artifacts housed here. The Etymology of E-Kur-Mah is Ekur which is Sumerian for mountain house.  &lt;br /&gt;
&lt;br /&gt;
[[Trace]] will have to fight his way through the [[Ancient Sentry|Sentry]] robots and explore the temple&#039;s deepest areas to find the [[Sudran Key]], which unlocks barrier seals blocking the way to the lower sections of this area.  The lower sections are overgrown with plant life, some of which will attack Trace if he gets close.  The largest lower room is called the Verdant Cavern, and the lowest room is the Breach Suppressor Room.  &lt;br /&gt;
== Enemies ==&lt;br /&gt;
[[Ancient Sentry]] (28), [[Ancient Tunnel Hopper]] (13), [[Parasitic Shrub]] (5), [[Hopping Shrubback]] (7)&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
* [[Red Coat]]&lt;br /&gt;
* [[Sudran Key]]&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* [[Quantum Variegator]] &lt;br /&gt;
* Fat Beam-Possible&lt;br /&gt;
&lt;br /&gt;
=== Power-Ups ===&lt;br /&gt;
* [[Health Node Fragment]] 17&lt;br /&gt;
* [[Power Node]] 6&lt;br /&gt;
* [[Power Node Fragment]] 18&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* [[Anonymous Quote (Note)|01]], [[The Land of Civilized Kings (Note)|03]], [[Official Letter (Note)|11]]&lt;br /&gt;
&lt;br /&gt;
== Possible Secret World Entrances ==&lt;br /&gt;
[[Secret World|17]] - Hard Difficulty&lt;br /&gt;
&lt;br /&gt;
== Connected Zones ==&lt;br /&gt;
* [[Kur]] - West&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&amp;quot;Occlusion&amp;quot; - upper area before Sudran Key block.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Occlusion Lens&amp;quot; - after passing Sudran Key block &amp;amp; lower areas.[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>68.226.9.37</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Ukkin-Na&amp;diff=7953</id>
		<title>Ukkin-Na</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Ukkin-Na&amp;diff=7953"/>
		<updated>2020-04-10T02:07:19Z</updated>

		<summary type="html">&lt;p&gt;68.226.9.37: Changed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ukkin-Na Map.png|right|298x256px|link=map]]&#039;&#039;&#039;Ukkin-Na &#039;&#039;&#039;is the next area that Trace can fully explore after [[Indi]]. It is an organic cavernous area filled with green and turquoise rocks which eventually ascends to the surface of [[Sudra]]. There are also signs of industrialization in this area, as a strange series of translucent pipes can be seen moving liquid in the lower regions. The [[Rusalki]] [[Daraga]] and [[Ophelia]] are located in the upper area, [[Elsenova]] arrives later as well.  Shortly after arriving at Ukkin-Na, a [[pathogen]] begins affecting Trace and he begins hallucinating.  Most of the enemies he encounters during this time are never seen after this segment of the game.  The enemy section below reflects the enemy encounters during, then after the hallucinations. The etymology of Ukkin-Na is Ukkin which is Sumerian for Assembly Temple or Divine Concuil. &lt;br /&gt;
&lt;br /&gt;
Some of the rooms named in the game code are: Entrance to Madness, Foyer of Insanity, Shaft of Laughing Faces, Corridor of Psychosis, Living Room of Illusion, Guest Room of Mental Illness and Mudroom of Neurosis.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
=== Hallucinatory Boss ===&lt;br /&gt;
[[Vision]]&lt;br /&gt;
&lt;br /&gt;
=== Hallucinatory Standard ===&lt;br /&gt;
[[Sea Urchin]] (6 - 1 unreachable), [[Silver Sentry]] (6), [[Pillbug]] (13 - 6 unreachable), [[Spitter Alien]] (5), [[Banshee]] Spawner (6), [[Gripping Hands]] (7), [[Ghost]] (2) &lt;br /&gt;
&lt;br /&gt;
=== Hallucinatory Other ===&lt;br /&gt;
[[Repair Drones|Repair Drone]] (2 unreachable), [[Annihiwaiter]] (1), Trace Hallucination (3)&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
[[Silver Sentry]] (11), [[Pillbug]] (11), [[Giant Boulderback]] (3), [[Green Sea Sponge]] (4), [[Slug]] (5), [[Slug Swarm]]&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
[[Repair Drones|Repair Drone]] (1), [[Annihiwaiter]] (1), [[Poison Grate Plant]] (17)&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
* [[Trenchcoat]]&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* [[Turbine Pulse]]&lt;br /&gt;
&lt;br /&gt;
=== Power-Ups ===&lt;br /&gt;
* [[Health Node|Health Nodes]] 5&lt;br /&gt;
* [[Health Node Fragment|Health Node Fragments]] 16, 18&lt;br /&gt;
* [[Power Node Fragment|Power Node Fragments]] 10, 13, 15&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* [[My Lovely (Note)|08]], [[The Breach (Note)|22]], [[The Outsider (Note)|23]]&lt;br /&gt;
&lt;br /&gt;
== Connected Zones ==&lt;br /&gt;
* [[Eribu]] - West&lt;br /&gt;
* [[Indi]] - Below&lt;br /&gt;
* [[Edin]] - East&lt;br /&gt;
* [[Mar-Uru]] - Above&lt;br /&gt;
&lt;br /&gt;
== Possible Secret World Entrances ==&lt;br /&gt;
[[Secret World|30]] - Medium Difficulty&lt;br /&gt;
&lt;br /&gt;
== Additional Images ==&lt;br /&gt;
[[File:Ukkin-Na BG Picture.png]]&lt;br /&gt;
== Music ==&lt;br /&gt;
&amp;quot;Amnesia&amp;quot;[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>68.226.9.37</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Edin&amp;diff=7807</id>
		<title>Edin</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Edin&amp;diff=7807"/>
		<updated>2019-07-15T14:18:56Z</updated>

		<summary type="html">&lt;p&gt;68.226.9.37: So players can know the etymology of the area&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Edin Map.png|right|430x328px|link=map]]&lt;br /&gt;
The center of the explorable &#039;&#039;surface&#039;&#039; of [[Sudra]] is Edin, a mysterious lush garden-like area set under a starry sky.  The crumbling ruins of ancient [[Sudran (Race)|Sudran]] architecture are present throughout this area.  After acquiring the [[Trenchcoat]] in [[Ukkin-Na]], [[Trace]] can explore most areas of Edin, finding the [[Upgrades]] he needs to get almost everywhere here while traveling through.  Near the exit to [[Indi]], there&#039;s a large hangar that houses [[Rusalki]] bodies.  In the room where [[Ukhu]] is fought, the effects of the [[Breach]] can be seen in the sky, just like the highest areas of [[Kur]]. The Etymology of Edin is Plains&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
* [[Aborted Clone]]&lt;br /&gt;
* [[Ukhu|Ukhu Variant]]&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
[[Giant Greenworm]] (12), [[Baby Giant Greenworm]] (34), [[Night Ray]] (4), [[Firefly]] (42), [[Gray Ghoul]] (7), [[Blade Vine]] (16), [[Green Silk Pupae]] (2 + 1 inactive), [[Space Bat]] (8), [[Will o Wisp]] (14), [[Ukhu Spawn]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
* [[Address Bomb]]&lt;br /&gt;
* [[Drone Teleport]]&lt;br /&gt;
* [[Bioflux Accelerator|Bioflux Accelerator 2]]&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* [[Distortion Field]]&lt;br /&gt;
* [[Shards]]&lt;br /&gt;
* [http://axiom-verge.wikia.com/wiki/Fat_Beam Fat beam-possible]&lt;br /&gt;
&lt;br /&gt;
=== Power-Ups ===&lt;br /&gt;
[[Health Node]] - 6, 7&lt;br /&gt;
&lt;br /&gt;
[[Health Node Fragment]] - 19, 20&lt;br /&gt;
&lt;br /&gt;
[[Power Node]] - 5&lt;br /&gt;
&lt;br /&gt;
[[Power Node Fragment]] - 17&lt;br /&gt;
&lt;br /&gt;
[[Range Node]] - 3&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* [[The Kuliltu (Note)|04]], [[Oracca (Note)|05]], [[Axiom 1 (Note)|18]], [[Vykhya Translation (Note)|27]]&lt;br /&gt;
&lt;br /&gt;
== Possible Secret World Entrances ==&lt;br /&gt;
[[Secret World|12]] - Hard Difficulty&lt;br /&gt;
&lt;br /&gt;
== Connected Zones ==&lt;br /&gt;
* [[Kur]] - East&lt;br /&gt;
* [[Indi]] - Below&lt;br /&gt;
* [[Ukkin-Na]] - West&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&amp;quot;Phosphene&amp;quot;[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>68.226.9.37</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Athetos&amp;diff=7806</id>
		<title>Athetos</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Athetos&amp;diff=7806"/>
		<updated>2019-07-15T00:42:55Z</updated>

		<summary type="html">&lt;p&gt;68.226.9.37: /* Encounter */ so players can know the hit points of the boss&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page refers to the character Athetos. For the in-game Note of the same name, see [[Athetos (Note)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Athetos.png|thumb|The face of Athetos.|316x316px]]&#039;&#039;&#039;Athetos&#039;&#039;&#039; is a human and the very first version of the clone [[Trace]] who was able to reach [[Sudra |Sudra]] by discovering a way to pass through the[[the Breach|&amp;amp;nbsp;Breach]] from Earth. He acts as the game&#039;s primary antagonist, having eventually used a [[pathogen]] to wipe out almost all of the Sudrans. Being the prime Trace, Athetos&#039; personality used to be much more similar to the kind, pacifist temperament of Trace the player character; however, hundreds of years spent in Sudra caused Athetos&#039; morality to shift to the point where he is willing to annihilate entire sentient species in order to secure technological benefits for humanity.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The prime Trace was a theoretical physicist whose revolutionary theories were regarded by other scientists as false and insignificant, thereby earning him the nickname &amp;quot;Athetos&amp;quot; (see the [[#Etymology|Etymology]] section for more information). Trace was blacklisted by many of his colleagues. Nonetheless, he continued striving to validate his work.&lt;br /&gt;
&lt;br /&gt;
In the year 2005 in a New Mexico research facility, Trace and colleague Hammond worked on an experiment based on Trace&#039;s revolutionary ideas in the field of physics. The beamlet in the experiment goes awry with the pressure valve and a huge explosion occurs, severely injuring Trace and rendering him blind, immobile, and wheelchair-bound. During this time, Trace has an epiphany of a greater understanding of physics. Using this newfound knowledge, Trace and colleague Hammond are able to discover the Breach, a barrier between universes. Crossing the breach, they find the world of Sudra. Sudra is a gateway world of sorts — its purpose is to regulate travel between other worlds and universes. However, by the time Trace arrives, Sudra&#039;s civilization had collapsed, and its inhabitants no longer remember that purpose.&lt;br /&gt;
&lt;br /&gt;
The prime Trace and his colleague Hammond discovered Sudra&#039;s incredible technology and used a [[Rebirth Chamber]] to completely heal them of injuries sustained from the lab explosion back on Earth. Trace will eventually discover that it is possible to utilize the Rebirth Chambers in Sudra to create clones of himself. By using this chamber, Trace also inadvertently leaves behind a genetic imprint of himself. Hundreds of years later, the [[Rusalki]], which are sentient, towering war machines, will be able to utilize the prime Trace&#039;s genetic imprint to create [[Trace|a clone of him]], setting up the events of [[Axiom Verge]].&lt;br /&gt;
&lt;br /&gt;
For some time, the prime Trace explored Sudra and made contact with its inhabitants. According to the [[Faded Note (Note)|Faded Note]], Trace eventually decided that the Sudran technology is too dangerous to bring back to Earth, believing that it is connected to the catastrophic collapse of Sudra&#039;s civilization. Trace, Hammond, and any of Trace&#039;s clones then attempted to go &amp;quot;upstream - to the Filter, or whatever lies beyond - for answers.&amp;quot; In doing so, Trace discovers that there is a world beyond Sudra — one with an incredibly advanced civilization that the Sudrans have kept hidden due to religious taboo. This world is full of technological wonders that could end all war, strife, and sickness on Earth. It is unclear what happens to Hammond during this time, but we can consider this the starting point in which Trace&#039;s morality becomes warped, and he adopts the moniker &amp;quot;Athetos.&amp;quot; Athetos decides that the needs of the many outweigh the needs of the few, and that the only way to bring this technology back to Earth is to annihilate the Sudrans, who would refuse passage between Sudra and the worlds beyond. As a result, Athetos begins creating more allies — genetically modified, &amp;quot;variant&amp;quot; clones of himself, using the genetic imprints he had left in the Rebirth Chamber. He also manages to convince the Rusalka [[Katrahaska]] to aid his cause. After building an army, Athetos goes on the offensive with biological warfare, creating a pathogen that wipes out and mutates almost all of the Sudrans on the planet.&lt;br /&gt;
&lt;br /&gt;
With Sudra largely barren of any resistance, the only beings who can oppose Athetos are the three remaining Rusalki: [[Elsenova]], [[Ophelia]], and [[Veruska]] — who stayed true to their purpose of guarding Sudra. They battled against Athetos, his Variants, and Katrahaska. Using [[Remote Drone|Remote Drones]], the Rusalki managed to destroy Katrahaska and Athetos&#039;s mobile pathogen protection, forcing Athetos to retreat to a hideaway in [[Mar-Uru]], far above the surface of Sudra and extremely close to the Breach where the Rusalki cannot approach without being killed. Athetos would spend centuries holed up in the highest peak of Mar-Uru, waiting for a chance to deactivate the [[Breach Attractor]] so he may escape Sudra. However, before fleeing to Mar-Uru, Athetos had managed to deactivate the production of Remote Drones, leaving the Rusalki nearly helpless, dormant, and degrading over time. All Athetos has to do is wait for the Rusalki to decay into nothingness, since he would be killed immediately if he deactivated the Breach Attractor while the Rusalki were still functional.&lt;br /&gt;
&lt;br /&gt;
[[File:Athetos old self.png|200px|right|Athetos in Trace&#039;s dream Earth algorithm, moments before he assassinates him.]]Many centuries later, Athetos is ultimately located and confronted by Trace the player character atop Mar-Uru. The clone Trace and Elsenova manage to coordinate the destruction of the Breach Attractor, and after a lengthy battle, Athetos is subsequently killed by Elsenova&#039;s laser beam, despite Trace&#039;s pleas not to kill him. &lt;br /&gt;
&lt;br /&gt;
Athetos is seen afterwards on Earth in the game&#039;s true ending, where he shoots Trace with a gun while stating, &amp;quot;There&#039;s no use running from your own self. Time to wake up, Trace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Encounter ==&lt;br /&gt;
When [[Trace]] reaches the peak of [[Mar-Uru]], he encounters Athetos. Face-to-face with an alternate version of himself, Trace demands answers, trying to understand how he could become a genocidal monster. Ultimately seeing that there is no reasoning with Athetos, Trace decides he must disable the [[Breach Attractor]] and render Athetos helpless.&lt;br /&gt;
&lt;br /&gt;
Trapped inside a tank keeping him alive, Athetos will not fight directly, but will instead send [[Beholder Sentry|Beholder Sentries]] to attack Trace. Athetos will continuously summon additional sentries if they are destroyed, but can maintain a maximum of 3 at any given time.&lt;br /&gt;
&lt;br /&gt;
The fight will consist of 3 waves. Each wave ends when you disable the Breach Attractor. Athetos will not summon sentries during the break between waves, so if you choose to destroy all 3, you will have a brief reprieve before needing to defend yourself again. &lt;br /&gt;
&lt;br /&gt;
During the first wave, the sentries will use horizontal beam attacks and will attempt to align themselves with your vertical height. During the second wave, the sentries each will fire 3 laser shots, similar to that of the [[Axiom Disruptor]]. Their attack patters remain much the same. During the third wave, the sentries will fire much larger, singular, laser bolts and will behave somewhat more erratically.&lt;br /&gt;
&lt;br /&gt;
After the boss, you will be shown a few cutscenes, a final statistics screen, and then taken to the main menu. Your game will not save, and you can continue your save file from where you last saved (probably somewhere in [[Mar-Uru]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you want your save file to contain 100% of the map explored, or a glitched Beholder, you can start the final boss fight and then save and quit. This will store the information without completing the game. This is not necessary for the [[Achievements]], but may be useful in some cases.&lt;br /&gt;
&lt;br /&gt;
Athetos Has 3,500 Health per stage. Total: 10,500&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
With the entire game&#039;s [[Weapons|arsenal]] at your disposal, there are a variety of ways to approach this fight. The main thing to remember, in all cases, is that your primary focus should be staying alive. If you kill one of Athetos&#039;s [[Beholder Sentry|Beholder Sentries]], it has a chance to drop a significant amount of health. This chance will increase the lower on health you are, so keep that in mind. If you drop below 50% health, it&#039;s time to start focusing on killing the Beholders until they drop health for you.&lt;br /&gt;
&lt;br /&gt;
=== Beholder Movement ===&lt;br /&gt;
There is an audible tone every 5 seconds before the Beholders change positions. Their new positions are based on where you are at the time. If you teleport to the ceiling the Beholders will move to fire on that position, allowing you to drop down to the floor and fire on the Breach Attractor in relative safety for a few seconds. With proper timing that can be repeated. The timing continues during the animation between waves, so it may be helpful to repeat the pattern for any surviving Beholders until the Attractor respawns.&lt;br /&gt;
&lt;br /&gt;
=== 100% Items ===&lt;br /&gt;
If you have collected most or all of the game&#039;s items, this battle should be relatively easy. You can use the [[FlameThrower]] to devastate both the Beholders and the Breach Attractor at the same time. Stay inline with the Breach Attractor and jump while aiming the Flamethrower upward to attack damage it.&lt;br /&gt;
&lt;br /&gt;
=== Low % Run ===&lt;br /&gt;
If you&#039;re doing a low percent run, this battle becomes significantly more difficult, as you won&#039;t have much health to survive the persistent attacks of the sentries. Use the [[Red Coat]] to teleport up through the sentries and damage the Breach Attractor with the [[Kilver]]. If you drop below 50% health, focus all your efforts on destroying the sentries to regain your health, and then continue attacking the Breach Attractor. Bear in mind your Red Coat teleport both damages enemies and makes you invulnerable during its duration, so use this to your advantage. Teleporting back and forth through a sentry will repeatedly damage it and make it have to keep turning to face you, giving you some breathing room and the chance for health.&lt;br /&gt;
&lt;br /&gt;
=== Inertial Pulse ===&lt;br /&gt;
The [[Inertial Pulse]] can be used at great range and will travel through enemies. You can leverage this to stand in one of the corners of the room and fire upward at an angle to hit the Breach Attractor. By doing so, you don&#039;t have to keep jumping around. If the Beholders group up on top of you, just switch to the Kilver and unload.&lt;br /&gt;
&lt;br /&gt;
== Etymology ==&lt;br /&gt;
During the in-game cutscene, Trace states &amp;quot;I was blacklisted. And given a nickname: &amp;quot;Athetos&amp;quot; - without place.&amp;quot; &amp;quot;Athetos&amp;quot; is derived from a Greek word, which has a significant meaning in the context of the game&#039;s [[story]]. It can be translated as &amp;quot;without a thesis&amp;quot;, &amp;quot;he whose perspective is null&amp;quot;, &amp;quot;to not have a (good) claim for what he speaks&amp;quot;, or basically &amp;quot;one who does not get to have an opinion and if he does, to be rejected&amp;quot;. So, here, it refers to the scientific community rejecting Trace&#039;s ideas.&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>68.226.9.37</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Xedur_Hul&amp;diff=7805</id>
		<title>Xedur Hul</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Xedur_Hul&amp;diff=7805"/>
		<updated>2019-07-15T00:40:27Z</updated>

		<summary type="html">&lt;p&gt;68.226.9.37: /* Description */ so players can know the hit points of the boss&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&#039;&#039;&#039;Xedur Hul&#039;&#039;&#039; is the final [[Variant]] to appear in Axiom Verge. It is also the final [[:Category:Bosses|boss]] found in [[Mar-Uru]] before encountering [[Athetos]]. Due to its location and late appearance in the game, Xedur Hul is presumed to be one of the two &amp;quot;new&amp;quot; Variants spoken of in the [[Notes|Note]] titled &amp;quot;[[Trace (Note)|Trace]]&amp;quot;.&lt;br /&gt;
[[File:Xedur Hul Variant.jpg|thumb|220x220px|Xedur Hul attack Trace.]]&lt;br /&gt;
It has a similar appearance to that of [[Xedur]], but its body and armor have a more red-purple-ish hue, its tail is now covered by armor, and it fires purple projectiles instead of red.&lt;br /&gt;
&lt;br /&gt;
Interestingly, Xedur Hul is the only boss battle in the game that does not trap [[Trace]] in the room with a laser wall. The other side of the room will be completely open. In fact, Trace remarks this in a [[Cutscenes|cutscene]] when he enters the room, hinting to the player that the battle can be skipped by passing the Variant and walking through the door on the far side of the room. Doing so will also give the player the [[Achievements|Achievement]] &amp;quot;Mercy&amp;quot; upon the game&#039;s completion. Xedur Hul Has 6,000 Health&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
Xedur Hul is far more aggressive than its counterpart [[Xedur]]. This is likely the inspiration for the &amp;quot;Hul&amp;quot; part of its name. Xedur Hul will attack much more rapidly and will direct all of its shots at Trace. Additionally, there are no platforms in the room to use as cover, leaving Trace exposed to all of its attacks.&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
* Run! This boss can be skipped by exiting the room through the door to the far left. This is the easiest way to get past this boss.&lt;br /&gt;
* Fight! If you choose to fight this boss, you will need to move quickly. You can use the [[Red Coat]] to teleport back and forth across the room as you fight, dodging Xedur Hul&#039;s attacks. The [[Lightning Gun]] will be surprisingly innefective as it tends to strike the armor instead of the exposed flesh. Use the [[Kilver]], [[FlameThrower]], or whichever direct line-of-fire weapon you are most comfortable with to fire diagonally upward at Xedur Hul&#039;s weak spot. You can also use the Red Coat’s damaging trail to damage the boss as you dodge his attacks.&lt;br /&gt;
&lt;br /&gt;
== Etymology ==&lt;br /&gt;
* In the [https://en.wikipedia.org/wiki/Sumerian_language Sumerian language], The word &amp;quot;Hul&amp;quot; means &amp;quot;evil&amp;quot;, &amp;quot;vicious&amp;quot;, or &amp;quot;to detest&amp;quot;.&amp;lt;ref&amp;gt;From the book &#039;&#039;[https://books.google.com/books?id=vGooAwAAQBAJ&amp;amp;pg=PA184&amp;amp;lpg=PA184&amp;amp;dq=sumerian+word+hul&amp;amp;source=bl&amp;amp;ots=0UvwELqKpj&amp;amp;sig=d3dLZX2ZDc5a_nYoTc6pRmOQCxk&amp;amp;hl=en&amp;amp;sa=X&amp;amp;ved=0CCIQ6AEwAGoVChMIz7aoutDAxwIVQZ-ACh2rXAph#v=onepage&amp;amp;q=sumerian%20word%20hul&amp;amp;f=false SUMERIAN ENGLISH DICTIONARY. Vol. 2: Vocabulary and conversation.]&#039;&#039; By Maximillien De Lafayette&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The term &amp;quot;Hul&amp;quot; might also be referring to the improved armor of this &amp;quot;Security Worm Advanced&amp;quot;, like the &amp;quot;hull&amp;quot; of a ship.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>68.226.9.37</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Aborted_Clone&amp;diff=7804</id>
		<title>Aborted Clone</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Aborted_Clone&amp;diff=7804"/>
		<updated>2019-07-15T00:37:04Z</updated>

		<summary type="html">&lt;p&gt;68.226.9.37: /* Description */ so players can know the hit points of the boss&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DeformedTrace.png|right|320x240px]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The &#039;&#039;&#039;Aborted Clone&#039;&#039;&#039; is a half-complete experiment in which [[Athetos]] was quickly trying to create another Variant. The failure is found by [[Trace]] in [[Edin]], and he has the choice to kill it, or watch it die on its own. The Aborted Clone Has 800 Health&lt;br /&gt;
[[File:DeformedAthetos.png|left|128x128px]]&lt;br /&gt;
== Encounter ==&lt;br /&gt;
There isn&#039;t much Trace can do during this &amp;quot;battle&amp;quot;. The Aborted Clone will not attack directly, but it will inflict damage on contact. Trace can either shoot the clone or wait for its inevitable demise.&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
You have to break open both of the [[Aborted Clone Crysalis|red masses]] in order to trigger a cutscene. After that, you can shoot the clone or wait for it to die on its own. If you wait, you are rewarded with the [[Trophies|trophy]] &amp;quot;Pacifist&amp;quot;.[[File:Aborted Clone Dying.jpg|thumb|360x360px|Trace looks on as the Aborted Clone collapses and dies.|none]]&lt;br /&gt;
== Additional Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DeformedTraceCrysalis.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>68.226.9.37</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Sentinel&amp;diff=7803</id>
		<title>Sentinel</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Sentinel&amp;diff=7803"/>
		<updated>2019-07-15T00:35:12Z</updated>

		<summary type="html">&lt;p&gt;68.226.9.37: /* Description */ so players can know the hit points of the boss&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&#039;&#039;&#039;Sentinel&#039;&#039;&#039; is a large machine that blocks the path upward in [[Mar-Uru]]. It hangs from the ceiling and has a white frame resembling the mandibles of a beetle. At the center of the frame is a ball-shaped protrusion with a single pink light, making it look as though Sentinel has a head with an eye.&lt;br /&gt;
&lt;br /&gt;
Sentinel&#039;s appearance is not like that of the machines found in [[E-Kur-Mah]], but more akin to the white armor worn by some of the [[Variant|Variants]]. This, and the fact that one must pass Sentinel in order to get to [[Athetos]], implies that Sentinel is not one of the &amp;quot;[[Old Machines]]&amp;quot; spoken of by [[Sudran (Race)|Sudrans]], but was built and installed by Athetos some time after his arrival on [[Sudra]]. Sentinal Has 5,500 Health.&lt;br /&gt;
&lt;br /&gt;
== Encounter ==&lt;br /&gt;
[[Trace]] encounters Sentinel while making his climb up [[Mar-Uru]] in order to reach [[Athetos]]. Sentinel appears to hang from the ceiling and will begin the battle with its frame open. During the battle, if Sentinel closes its frame, it will become invulnerable to all forms of attack. While the frame is open, Trace can damage Sentinel by attacking its eye in the center of its ball-shaped head.&lt;br /&gt;
&lt;br /&gt;
When its frame is open, Sentinel will continuously fire purple laser bolts that travel slowly in circular patterns around itself. It will occasionally charge and fire a very powerful directed beam from its eye. If caught in the beam, Trace will suffer massive damage.&lt;br /&gt;
&lt;br /&gt;
When its frame is closed, Sentinel will rapidly fire whitish missile-like energy from the upper portion of its body. These missiles will change direction completely at random, making it difficult to find a &amp;quot;safe&amp;quot; point in the room.&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
As the player has the [http://axiom-verge.wikia.com/wiki/Red_Coat Red Coat] by the time they face Sentinel, a simple defensive strategy is to dash back and forth through the projectiles fired during both phases of the battle, firing at Sentinel&#039;s &amp;quot;eye&amp;quot; whenever a safe point appears. This becomes especially useful when coupled with the [http://axiom-verge.wikia.com/wiki/Inertial_Pulse Inertial Pulse], which can bypass Sentinel&#039;s armor, allowing the player to fire from wherever they can reach its weak point.[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>68.226.9.37</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=E-Kur-Mah&amp;diff=7802</id>
		<title>E-Kur-Mah</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=E-Kur-Mah&amp;diff=7802"/>
		<updated>2019-07-15T00:31:33Z</updated>

		<summary type="html">&lt;p&gt;68.226.9.37: So players can know the etymology of the area&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:E-Kur-Mah Map.png|right|158x226px|link=map]]&lt;br /&gt;
&#039;&#039;&#039;E-Kur-Mah &#039;&#039;&#039;is accessible in the later portion of the game, after obtaining the [[Drone Teleport]]. It is an ancient temple adjacent to the east side of the surface portion of [[Kur]], and it has a cyan, gold, and green color theme.  The outside of the temple is pyramid-shaped and this motif is shown in the interior as well.  In the upper area, there are powerful robots guarding the ancient artifacts housed here. The Etymology of E-Kur-Mah is Eastern-Underworld-Earth  &lt;br /&gt;
&lt;br /&gt;
[[Trace]] will have to fight his way through the [[Ancient Sentry|Sentry]] robots and explore the temple&#039;s deepest areas to find the [[Sudran Key]], which unlocks barrier seals blocking the way to the lower sections of this area.  The lower sections are overgrown with plant life, some of which will attack Trace if he gets close.  The largest lower room is called the Verdant Cavern, and the lowest room is the Breach Suppressor Room.&lt;br /&gt;
== Enemies ==&lt;br /&gt;
[[Ancient Sentry]] (28), [[Ancient Tunnel Hopper]] (13), [[Parasitic Shrub]] (5), [[Hopping Shrubback]] (7)&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
* [[Red Coat]]&lt;br /&gt;
* [[Sudran Key]]&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* [[Quantum Variegator]] &lt;br /&gt;
* Fat Beam-Possible&lt;br /&gt;
&lt;br /&gt;
=== Power-Ups ===&lt;br /&gt;
* [[Health Node Fragment]] 17&lt;br /&gt;
* [[Power Node]] 6&lt;br /&gt;
* [[Power Node Fragment]] 18&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* [[Anonymous Quote (Note)|01]], [[The Land of Civilized Kings (Note)|03]], [[Official Letter (Note)|11]]&lt;br /&gt;
&lt;br /&gt;
== Possible Secret World Entrances ==&lt;br /&gt;
[[Secret World|17]] - Hard Difficulty&lt;br /&gt;
&lt;br /&gt;
== Connected Zones ==&lt;br /&gt;
* [[Kur]] - West&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&amp;quot;Occlusion&amp;quot; - upper area before Sudran Key block.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Occlusion Lens&amp;quot; - after passing Sudran Key block &amp;amp; lower areas.[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>68.226.9.37</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Ukhu&amp;diff=7801</id>
		<title>Ukhu</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Ukhu&amp;diff=7801"/>
		<updated>2019-07-15T00:28:16Z</updated>

		<summary type="html">&lt;p&gt;68.226.9.37: /* Description */ so players can know the hit points of the boss&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ukhu.png|213x242px|right]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Ukhu&#039;&#039;&#039; is a Variant Clone of [[Athetos]], which takes on the form of a giant wasp-like insect. Its exoskeleton has a purple-ish hue and it flies with four large opaque wings. Ukhu has two sharp mandibles, giving its jaw a beak-like appearance. It has five yellow eyes visible, and possibly more on the other side of its head, and a hard stinger protruding from its abdomen. The Etymology of Ukhu is Possibly related to the first Sumerian king after the deluge, &amp;lt;em&amp;gt;Ukhusi&amp;lt;/em&amp;gt;; he had his capital city at &amp;lt;em&amp;gt;Ukhu&amp;lt;/em&amp;gt; (north of Mesopotami, at Pteria).&lt;br /&gt;
&lt;br /&gt;
Ukhu is the only Variant not mentioned in any of the [[Notes]].&lt;br /&gt;
&lt;br /&gt;
Ukhu Has 2,500 Health.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
Ukhu is encountered in the upper-most part of [[Edin]]. Ukhu is one of the more difficult bosses in the game, giving only brief windows of opportunity to attack its weak spot—its open mouth.  &lt;br /&gt;
&lt;br /&gt;
During the battle, Ukhu will spit purple sludge in Trace&#039;s direction. It will also use its stinger and arms to stab at Trace, which deals significant damage. Occasionally, Ukhu will lean backwards and release three smaller [[Ukhu Spawn|wasps]] from the holes in its abdomen. These smaller wasps can be killed for life drops and they can also be glitched (see more on this glitching in Strategy section below). &lt;br /&gt;
&lt;br /&gt;
Upon defeating this Variant, [[Trace]] will gain access to the [[Drone Teleport]].&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
=== The Standard Method ===&lt;br /&gt;
The obvious strategy is repeatedly shooting diagonally upward at Ukhu&#039;s mouth, such that when the creature opens it, your line of fire is already hitting it. You will need to jump up or dodge away when Ukhu spits and also jump up when it stabs with its stinger. Try to anticipate the stinger stab in order to avoid it. &lt;br /&gt;
&lt;br /&gt;
Recommended weapons: &lt;br /&gt;
* [http://axiom-verge.wikia.com/wiki/Inertial_Pulse Inertial Pulse] - Reaches its mouth directly due to the beam&#039;s ability to penetrate enemies. &lt;br /&gt;
* [http://axiom-verge.wikia.com/wiki/Voranj Voranj] - With the way it spreads out with distance, makes it easy to hit its mouth. &lt;br /&gt;
* [http://axiom-verge.wikia.com/wiki/Shards Shards] - Makes its easier to hit the mouth by just getting close and jumping while holding the attack button constantly. &lt;br /&gt;
[[File:Axiom Verge - Ukhu Variant Strategy|none|thumb|250x250px|The standard method for killing Ukhu]]&lt;br /&gt;
&lt;br /&gt;
=== The Glitch Method ===&lt;br /&gt;
After Ukhu stabs at you with its stinger, it will lay back and release three smaller [[Ukhu Spawn|wasps]]. If these smaller wasps are glitched, they will explode upon death. The explosions will do a &#039;&#039;massive&#039;&#039; amount of damage to Ukhu, if they occur in range of its open mouth. On Normal mode only one explosion is needed to instantly kill it. On Hard mode it may need 3 explosions. &lt;br /&gt;
[[File:Axiom Verge Fast Ukhu Glitch Kill|none|thumb|250x250px|The glitch method for killing Ukhu]]&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>68.226.9.37</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Vision&amp;diff=7800</id>
		<title>Vision</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Vision&amp;diff=7800"/>
		<updated>2019-07-15T00:23:00Z</updated>

		<summary type="html">&lt;p&gt;68.226.9.37: /* Description */ so players can know the hit points of the boss&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:Vision Boss.jpg|thumb|294x294px|Trace&#039;s Vision of himself as a Variant]]&lt;br /&gt;
The &#039;&#039;&#039;Vision&#039;&#039;&#039; is a hallucination that [[Trace]] has while he is suffering the ill effects of the [[Pathogen]]. This Vision takes the form of a boss encounter in which Trace himself has become a Variant, and he sees another man in his own body attacking him. Vision Has 1,800 Health.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
[[File:Vision Portrait.jpg|left|thumb|162x162px|Trace&#039;s face seen in the Variant Vision]]&lt;br /&gt;
This is an unusual encounter because the game unexpectedly reverses the role of the player. The player will control the monster during this battle and the computer will take over the &amp;quot;Trace&amp;quot; in the room. &lt;br /&gt;
&lt;br /&gt;
The player will be able to move the Vision slowly around the room, and drop small red projectiles from holes in its body. However, this is an unwinnable encounter. Even sitting directly on top of the Trace in the room, you cannot damage him. He will eventually kill you and the [[story]] will continue from there.&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
Since the encounter is unwinnable, there is not much strategy to the battle. If you want to speed things up a little (e.g. in [[Speedrun Mode]]), you can stay low just above the Trace that is shooting at you. Otherwise, just play around until you inevitably die and Trace faints.&lt;br /&gt;
&lt;br /&gt;
== Additional Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MantaBoss1.png&lt;br /&gt;
MantaBoss2.png|Unused swoop move&lt;br /&gt;
&amp;lt;/gallery&amp;gt;Tom made a blog post about the unused side view sprites [http://www.axiomverge.com/blog/spriting-directors-cut here].[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>68.226.9.37</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Gir-Tab&amp;diff=7799</id>
		<title>Gir-Tab</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Gir-Tab&amp;diff=7799"/>
		<updated>2019-07-15T00:16:25Z</updated>

		<summary type="html">&lt;p&gt;68.226.9.37: So players can know the hit points of the boss&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gir-Tab Avatar.png|right]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Gir-Tab&#039;&#039;&#039; is a biomechanoid [[Variant]] of [[Athetos]] and the game&#039;s 4th sequential [[Bosses|boss]]. Its appearance is that of a large, scorpion-like creature with a flamethrower for a tail, a laser cannon replacing each claw, and a third cannon on its back. &lt;br /&gt;
&lt;br /&gt;
Athetos created Gir-Tab by first cloning himself with one of [[Sudra|Sudra&#039;s]] [[Rebirth Chamber|Rebirth Chambers]], and then making biomechanoid modifications to the clone.&lt;br /&gt;
&lt;br /&gt;
Gir-Tab is the most verbally capable Variant, and is notable for having helped Athetos decipher the Sudran language for use with the [[Passcode Tool]].&lt;br /&gt;
&lt;br /&gt;
Gir-Tab Has 1,800 Health&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
[[File:Gir Tab Variant Battle.jpg|thumb|285x285px|Gir-Tab as seen in his boss battle.]]&lt;br /&gt;
[[Trace]] confronts Gir-Tab in the middle-right portion of [[Kur]]. &lt;br /&gt;
&lt;br /&gt;
Gir-Tab will fire volleys of energy projectiles from its claw and back cannons. From time-to-time, it will also leap at the player, getting in range to attack with its flamethrower tail. Gir-Tab&#039;s weak underbelly should be the primary target for Trace. While his cyclops eye is also a weak-point, Gir-Tab keeps it closed and invulnerable most of the time.&lt;br /&gt;
&lt;br /&gt;
After defeating Gir-Tab, the player will be able to enter the next room containing [[Katrahaska]] and will also be able to turn on the [[Repair Drones]].&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
Gir-Tab is perhaps the most tedious boss fight in Axiom Verge, due to the fact that you have to play defense much more than you can play offense. Learn Gir-Tab&#039;s attack patterns, and he becomes much simpler. However keep pace because he will speed up his attacks when near death.&lt;br /&gt;
* The most straightforward strategy to this battle is to crouch low and use either the [[Nova]] or [[Voranj]] to hit Gir-Tab&#039;s underbelly. Watch for Gir-Tab to get low to the ground and use short hops to jump over his low shots. Pay attention to the height of the oncoming fire because he will sometimes switch it up with a third shot at medium level. There&#039;s not much to say about his flamethrower attack. Keep your distance and wait it to end. Repeat, and repeat, and repeat and he will eventually go down.&lt;br /&gt;
* The above strategy can also be done with the [[Hypo-Atomizer]]. However, the weapon is fairly unreliable because it must align perfectly with a small part of Gir-Tab&#039;s underbelly in order to hit. A way of bypassing this problem is to start crouching far away from Gir-Tab and slowly moving toward it while crouching. The perpendicular shots will eventually start to hit the weak point, forcing the boss to fall back a little and thus keeping him aligned with the shots. That technique also gives you space to work with, which is useful when dodging series of shots.&lt;br /&gt;
* Another strategy is to start with the above and, if you&#039;re feeling confident, go on a suicide attack to hit Gir-Tab&#039;s underbelly with powerful blasts from the [[Kilver]]. If you have weakened him enough, you will be able to finish him off.&lt;br /&gt;
* Similar to the above strategy, you can start off by diving Gir-Tab with the Kilver or [[Laser Drill]]. Take off a major chunk of his HP and quickly move to the right side of the room to finish him with the &amp;quot;straightforward&amp;quot; strategy above.&lt;br /&gt;
* The Inertial Pulse weapon trivializes the fight as it has the ability to pierce targets. However, obtaining it before defeating Gir-Tab requires a very precise jump in [[Zi]] involving the use of knockback from an enemy to make a jump that would otherwise prevent access to [[Absu]].&lt;br /&gt;
&lt;br /&gt;
== Etymology ==&lt;br /&gt;
&#039;&#039;Girtab&#039;&#039; is the Sumerian word for &amp;quot;scorpion&amp;quot; and is the traditional name for the star constellation Kappa Scorpii.&amp;lt;ref&amp;gt;Taken from [https://www.reddit.com/r/axiomverge/comments/37flnm/spoilers_significance_of_names_ties_to_realworld/ this post] on Reddit. See also Wikipedia article for [https://en.wikipedia.org/wiki/Kappa_Scorpii Kappa Scorpii].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Gir-Tab.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>68.226.9.37</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Kur&amp;diff=7798</id>
		<title>Kur</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Kur&amp;diff=7798"/>
		<updated>2019-07-15T00:13:41Z</updated>

		<summary type="html">&lt;p&gt;68.226.9.37: So players can know the etymology of the area&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kur Map.png|right|402x402px|link=map]]&lt;br /&gt;
&#039;&#039;&#039;Kur &#039;&#039;&#039;is the next area of [[Sudra]] that Trace travels through after [[Zi]] in order to activate the [[Repair Drones]]. It is an arid area with brown and tan rocks, and ancient ruins.&lt;br /&gt;
&lt;br /&gt;
[[Trace]] enters Kur through its underground caverns and ascends to the forested surface mountain slopes, eventually reaching even greater heights of ice crags in the mountains, where snowfall occurs.  At higher elevations, the effect of the [[Breach]] can be seen in the upper atmosphere.&lt;br /&gt;
&lt;br /&gt;
In its eastern section, Kur also has rooms with Thorn Mazes, large flowers, and pools of pink acid that can harm Trace on contact, or which he can drown in if submerged.&lt;br /&gt;
&lt;br /&gt;
The bluish grey wreckage of Repair Drones can be found scattered on the ground all over this area.&lt;br /&gt;
&lt;br /&gt;
Most significantly, Kur is where Trace will find [[Katrahaska|Katrahaska&#039;s]] room, after defeating the [[Variant]] called [[Gir-Tab]].&lt;br /&gt;
&lt;br /&gt;
The Etymology of Kur is the Underworld, sometimes known of the dead.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
=== Boss ===&lt;br /&gt;
[[Gir-Tab|Gir-Tab Variant]]&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
[[Red Flying Krill]] (12), [[Laser Urchin]] (41), [[Red Wasp]] (44), [[Carnivorous Silk Bug]] (27), [[Armadillo]] (12), [[Mothmite]] (12), [[Baby Mothmite]] (43), [[Cyberdog]] (9), [[Purple Flying Krill]] (18), [[Gray Ghoul]] (1), [[Brown Ghoul]] (7), [[Cyan Scissorbeak]] (22), [[Firefly]] (14), [[Sudran Squid]] (1 stuck in unaccessible wall)&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
[[Boulder|Boulder Spawner]] (2), [[Repair Drones|Repair Drone Spawner]] (3), [[Repair Drones|Repair Drone]] (9)&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
* [[Field Disruptor]]&lt;br /&gt;
* [[Grapple]]&lt;br /&gt;
* [[Remote Drone]]&lt;br /&gt;
* [[Enhanced Drone Launch]]&lt;br /&gt;
* [[Address Disruptor 2]]&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* [[Firewall]]&lt;br /&gt;
* [[Reflector]]&lt;br /&gt;
* [[Hypo-Atomizer]]&lt;br /&gt;
* [[Ion Beam]]&lt;br /&gt;
* [[Tethered Charge]]&lt;br /&gt;
&lt;br /&gt;
=== Power-Ups ===&lt;br /&gt;
* [[Health Node]] - 04&lt;br /&gt;
* [[Health Node Fragment]] - 08, 09, 10, 11, 12&lt;br /&gt;
* [[Power Node]] - 03, 04&lt;br /&gt;
* [[Power Node Fragment]] - 14&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* [[From the High Priestess (Note)|12]], [[Public Notice (Note)|13]], [[Journal_Page_(Note)#Journal_Page_.28Uruku.29|17]]&lt;br /&gt;
&lt;br /&gt;
== Possible Secret World Entrances ==&lt;br /&gt;
[[Secret World|20]] - Easy Difficulty&lt;br /&gt;
&lt;br /&gt;
== Connected Zones ==&lt;br /&gt;
* [[Zi]] - West and downward&lt;br /&gt;
* [[Edin]] - West&lt;br /&gt;
* [[Indi]] - West&lt;br /&gt;
* [[E-Kur-Mah]] - East&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&amp;quot;Inexorable&amp;quot; (cave areas)&lt;br /&gt;
&lt;br /&gt;
Official Lyrics: &amp;quot;DOONANADEEDEE BBABBABOOHEEHEE&amp;quot;&amp;lt;ref&amp;gt;https://twitter.com/AxiomVerge/status/669809850478538752&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I believe the language is Hindi, and I have no idea what she is saying - I purchased it on a sample disk of Indian singing&amp;quot;&amp;lt;ref&amp;gt;https://www.reddit.com/r/IAmA/comments/35uj1p/we_are_tom_happ_sole_developer_of_axiom_verge_and/cr7xwb3&amp;lt;/ref&amp;gt; - Tom Happ&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cellular Skies&amp;quot; (overworld areas)[[Category:Areas]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>68.226.9.37</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Uruku&amp;diff=7797</id>
		<title>Uruku</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Uruku&amp;diff=7797"/>
		<updated>2019-07-15T00:10:57Z</updated>

		<summary type="html">&lt;p&gt;68.226.9.37: /* Description */ so players can know the hit points of the boss&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:Uruku-Portrait.png|thumb|185x185px|Uruku&#039;s face (seen in the creature&#039;s mouth), the last remnant of the clone of Athetos.]]&lt;br /&gt;
Uruku is a biomechanoid Variant of [[Athetos]] and the game&#039;s third boss. It appears as a large, slug-like creature with various bits of weaponry attached to its body. Athetos created Uruku by first cloning himself with one of Sudra&#039;s [[Rebirth Chamber|Rebirth Chambers]], and then making genetic and cybernetic modifications to the clone. Uruku Has 2,000 Health&lt;br /&gt;
&lt;br /&gt;
In one of the three [[Journal Page (Note)|Journal Pages]], Athetos muses where the clone&#039;s persona ends and the monster&#039;s begins as one of his Variants slowly becomes the monster Uruku. When [[Trace]] finally finds him, there is very little left of the clone&#039;s humanity.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
[[File:Uruku-Variant.png|thumb|left|311x311px|Trace enters Uruku&#039;s lair.]][[Trace]] confronts Uruku in a large room in the upper right portion of [[Zi]]. Trace becomes trapped in the room and, as Uruku seems intent on killing Trace, he must find its weak points to destroy the creature. &lt;br /&gt;
&lt;br /&gt;
Uruku will fire various projectiles from its armaments, as well as a high-energy laser from the cannon on its shoulder. All of these weapons can be destroyed by focusing fire on them.&lt;br /&gt;
&lt;br /&gt;
After defeating Uruku, the player must use the [[Address Disruptor]] to glitch a series of blocks, making his way across these platforms to the upper right door in the room. This will give Trace access to both the [[Power Filter]] and the [[Modified Lab Coat]] , which can then be used to obtain a [[Health Node]] upon returning to the boss room.&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
There are many ways to approach this battle. The blocks on the left side of the room will provide the player with some cover from Uruku&#039;s various attacks.&lt;br /&gt;
* The most straightforward strategy is to stand at the room&#039;s entrance, using the blocks for cover and slowly wittling away at the bomb-launchers on Uruku&#039;s lower body. After doing so, you can take shots at Uruku&#039;s mouth during openings in the barrages.&lt;br /&gt;
* An easier, but slow strategy is to stand of the upper 2-block wall on the left side of the room, jumping straight up and firing at the cannons on Uruku&#039;s back. The player can crouch and remain stationary as the laser sweeps the room to avoid its blast entirely. Destroying the upper cannons will drastically reduce the oncoming fire you take from the creature, and when they are all gone, you will be free to jump onto the 3-block wall (the one you used for cover) and fire downward into its mouth to finish the boss off.&lt;br /&gt;
* A faster, bolder strategy is to immediately run through the pink wastewater at the start of the fight, directly at Uruku. You can use the [[Address Disruptor]] to glitch the single blocks just above the water. Doing so will allow the player to stand just below the second bomb-launcher and easily destroy it with the [[Kilver]]. Then you can use the [[Axiom Disruptor]] to fire upward and to the left at Uruku&#039;s mouth to finish him off.&lt;br /&gt;
&lt;br /&gt;
== Etymology ==&lt;br /&gt;
&#039;&#039;Uruku&#039;&#039; (also known as &#039;&#039;utukku&#039;&#039;) are a type of vampire in Sumerian mythology.&amp;lt;ref&amp;gt;Taken from [https://www.reddit.com/r/axiomverge/comments/37flnm/spoilers_significance_of_names_ties_to_realworld/ this post] on Reddit.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The name could also be a reference to the ancient city &#039;&#039;Uruk&#039;&#039;, which was ruled by the legendary king Gilgamesh.&amp;lt;ref&amp;gt;See Wikipedia Article on [https://en.wikipedia.org/wiki/Uruk Uruk].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SlugBoss.png&lt;br /&gt;
16908273081_d98118fa32_o.jpg|Uruku with concept art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>68.226.9.37</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Absu&amp;diff=7796</id>
		<title>Absu</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Absu&amp;diff=7796"/>
		<updated>2019-07-15T00:07:18Z</updated>

		<summary type="html">&lt;p&gt;68.226.9.37: So players can know what the etymology of the area is&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Absu Map.png|right|302x302px|link=map]]&#039;&#039;&#039;Absu &#039;&#039;&#039;is the second area that [[Trace]] travels in his trek through [[Sudra]]. Much of &#039;&#039;&#039;Absu&#039;s&#039;&#039;&#039; environment is a cavern with colors ranging from green to purple to pink. There are also areas teeming with alien [[Mushroom Spores|fungi]], vines and other plant life.  A notably distinct section in the bowels of &#039;&#039;&#039;Absu&#039;&#039;&#039; contains the remnants of a Sudran dungeon/prison, littered with bones and [[Brown Ghoul|Ghouls]].  Other sections include a dining hall, ventilation ducts, maintenance room and a hallway with lava flowing under it. The Etymology of Absu is Ocean which also means Abzu&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;Absu&#039;&#039;&#039;, [[Trace]] will meet [[Elsenova]] face-to-face for the first time, and the true depth of the problems facing [[Sudra]] will begin to surface.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
=== Boss ===&lt;br /&gt;
[[Telal|Telal Variant]]&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
[[Red Nautilus]] (11), [[Hive]] (1), [[Purple Wasp]], [[Green Glider]] (18), [[Large Butterfly]] (1), [[Small Butterfly]], [[Red Scissorbeak]] (5), [[Blue Nautilus]] (55), [[Walking Shrub]] (10), [[Pink Giant Diatom]] (27), [[Purple Giant Diatom]] (4), [[Jellyfish]] (11), [[Carnivorous Silk Bug]] (4), [[Sudran Squid]] (12), [[Brown Ghoul]] (12), [[Gray Ghoul]] (6)&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
[[Mushroom Spores|Mushroom Spore]] Spawner (18), [[Red Bubbleblock]], [[Repair Drones|Repair Drone]] (1), [[Streeg]] (1 stuck in inaccessible wall area)&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
[[Address Disruptor 1]]&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* [[Kilver]] &lt;br /&gt;
* [[Data Bomb]] &lt;br /&gt;
* [[Inertial Pulse]] &lt;br /&gt;
&lt;br /&gt;
=== Power-Ups ===&lt;br /&gt;
* [[Health Node|Health Nodes]] - 02&lt;br /&gt;
* [[Health Node Fragment|Health Node Fragments]] - 01, 03, 04, 06&lt;br /&gt;
* [[Power Node|Power Nodes]] - 02&lt;br /&gt;
* [[Power Node Fragment|Power Node Fragments]] - 03, 04, 05, 06, 07, 09&lt;br /&gt;
* [[Size Node|Size Nodes]] - 02&lt;br /&gt;
* [[Range Node|Range Nodes]] - 01, 04&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* [[Notes|Note]] [[The Storm (Note)|07]], [[Plan B (Note)|14]], [[Journal Page (Note)#Journal Page .28Xedur.29|15]], [[Transcription (Note)|16]], [[Reply: The Outsider (Note)|24]], [[Drones (Note)|28]]&lt;br /&gt;
&lt;br /&gt;
== Connected Zones ==&lt;br /&gt;
* [[Eribu]] - Above and slightly west&lt;br /&gt;
* [[Indi]] - Above&lt;br /&gt;
* [[Zi]] - East&lt;br /&gt;
&lt;br /&gt;
== Possible Secret World Entrances ==&lt;br /&gt;
[[Secret World|12]] - Easy Difficulty&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&amp;quot;Otherworld&amp;quot; for most areas and &amp;quot;Ambient&amp;quot; in the Prison areas.[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>68.226.9.37</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Telal&amp;diff=7795</id>
		<title>Telal</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Telal&amp;diff=7795"/>
		<updated>2019-07-14T23:53:52Z</updated>

		<summary type="html">&lt;p&gt;68.226.9.37: /* Description */ so players can know the hit points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The &#039;&#039;&#039;Telal&#039;&#039;&#039; [[Variant]] is the game&#039;s second boss. It appears as a monster with brown skin in hulking beige armor. Telal has yellow growths protruding through the armor and carries a massive laser cannon with both hands. The beast is so heavy that it has trouble moving under its own weight, and can only take halting steps forward and backward. Telal Has 3,000 Health&lt;br /&gt;
&lt;br /&gt;
Telal appears in the note [[Transcription (Note)|Transcription]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Telal.png&lt;br /&gt;
Telal Avatar.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Encounter ==&lt;br /&gt;
[[File:Telal Battle.jpg|thumb|267x267px|Telal attacks Trace, who is hiding in cover.]]&lt;br /&gt;
[[Trace]] first attempts to reason with Telal, asking &amp;quot;can we just talk it out?&amp;quot; But Telal is intent to kill the &amp;quot;demon&amp;quot; that it sees before it.&lt;br /&gt;
&lt;br /&gt;
Throughout the fight, Telal will alternate between firing small red spheres from weapons mounted on its upper body, to firing large red laser shots from its main canon, which it carries with its arms.&lt;br /&gt;
&lt;br /&gt;
Telal is an incredibly massive creature and the weight of its armor and main canon means it is not very mobile. The creature walks slowly with halting steps and cannot turn around in its own chamber. This means that if Trace is able to get behind Telal during the fight, it is unable to attack him.&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
Telal&#039;s weakpoint is the group of yellow bulbous sacs protruding from its back. There are essentially only two approaches to this battle.&lt;br /&gt;
&lt;br /&gt;
=== Frontal Assault ===&lt;br /&gt;
When you enter the room, you&#039;ll notice two red bubble pillars and a floating platform just beyond that (at the bottom of the first pink grid-like structure in the background). Your goal is to stay on that floating platform for this entire fight. &lt;br /&gt;
[[File:Telal Boss Fight from the front (the &amp;quot;right&amp;quot; way)|thumb|329x329px]]&lt;br /&gt;
When Telal fires the small red laser balls at you, you&#039;ll want to jump over the low ones and duck under the high ones. As you jump into the air, you can take shots at his weakpoint. Sometimes the high shots will appear to hit Trace directly in the face, but as long as you&#039;re ducking, the hit should not register. Alternatively, you can also jump over the high shots, depending on what you&#039;re comfortable with.&lt;br /&gt;
&lt;br /&gt;
When Telal pauses to fire his main cannon, the three large laser shots will pass harmlessly under you. This is your opportunity to unload. If for some reason, you get knocked off the platform, use the red bubbles to jump back up as quickly as possible. You don&#039;t want to be caught below.&lt;br /&gt;
&lt;br /&gt;
Telal will begin to fire progressively faster throughout the fight. Just stay calm and time your jumps &amp;amp; ducks, and get in as many hits on his weakpoint as you can.&lt;br /&gt;
&lt;br /&gt;
=== Backstabber ===&lt;br /&gt;
This method is much easier, but requires that you have full or nearly full health at the start of the battle. You can use the save room or kill the [[Blue Nautilus]] on the path to the boss fight if you need health.&lt;br /&gt;
[[File:Axiom Verge Telal boss strategy from the back|thumb|330x330px]]&lt;br /&gt;
Upon entering the room, immediately go to the right straight through Telal. You&#039;ll probably take two hits, but the invulnerability period should ensure you make it behind him.&lt;br /&gt;
&lt;br /&gt;
Telal is such a hulking creature that he is unable to turn around, meaning once you&#039;re behind him, you have complete freedom to take him down. Shoot diagonally upward at his back and make sure you keep your distance when he moves so that you don&#039;t touch him again. He will eventually back up far enough that you&#039;ll need to jump onto the small ledge where the laser gate is, but you should have no trouble finishing him off after that.&lt;br /&gt;
&lt;br /&gt;
== Etymology ==&lt;br /&gt;
&#039;&#039;Telal&#039;&#039; is the Sumerian word for &amp;quot;warrior&amp;quot;.&amp;lt;ref&amp;gt;Taken from [https://www.reddit.com/r/axiomverge/comments/37flnm/spoilers_significance_of_names_ties_to_realworld/ this post] on Reddit&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>68.226.9.37</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Xedur&amp;diff=7794</id>
		<title>Xedur</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Xedur&amp;diff=7794"/>
		<updated>2019-07-14T23:50:10Z</updated>

		<summary type="html">&lt;p&gt;68.226.9.37: /*  */ so players can know the hit points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==  Health==&lt;br /&gt;
1,800&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Xedur&#039;&#039;&#039; is a modified clone of [[Athetos]] and the game&#039;s first boss. It has a bulky brown upper body, which is surrounded by a white metal armor. Xedur&#039;s grotesque tail protrudes from under its body and can drop small red bombs that explode after a set delay. If you look closely, in the center of that ring of white armor on the front, you can see its face.&lt;br /&gt;
&lt;br /&gt;
[[File:Xedur.png]][[File:Xedur_Avatar.png]]&lt;br /&gt;
&lt;br /&gt;
Xedur appears in one of the three [[Journal Page (Note)|Journal Pages]].&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
[[File:Xedur - Axiom Verge First Boss|thumb|232x232px]]&lt;br /&gt;
Xedur attacks Trace in a predictable pattern, firing red orbs of energy from its outer shell, then dropping bombs, and then repeating this cycle. Attacking the creature from the back is futile as the [[Axiom Disruptor]] will not penetrate its armor. Only its exposed flesh is vulnerable.&lt;br /&gt;
&lt;br /&gt;
After defeating Xedur, Trace will be rewarded with the [[Laser Drill]].&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
There are two blocks in the middle of the room that can be used as cover throughout the fight. The player will need to dodge Xedur&#039;s volleys of red energy orbs while firing upward or diagonally whenever possible. When Xedur moves to one side of the room, its very effective to go to the opposite side and fire diagonally at him.&lt;br /&gt;
&lt;br /&gt;
Once Xedur begins dropping bombs, it&#039;s best to focus on the most recent bomb explosion and reposition to that location, as its unlikely that Xedur will drop another bomb in the same spot. It&#039;s important to note that the bombs themselves will not harm Trace and, since they are on a timer, you can briefly walk over them when they land without taking damage.&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>68.226.9.37</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Speedrun_Mode&amp;diff=7793</id>
		<title>Speedrun Mode</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Speedrun_Mode&amp;diff=7793"/>
		<updated>2019-07-14T23:48:02Z</updated>

		<summary type="html">&lt;p&gt;68.226.9.37: With no line breaks on the 2nd paragraph&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Experts only!&lt;br /&gt;
&lt;br /&gt;
This is a special mode for competitive streamers who complete the game in a single sitting. It eliminates dialouge, cutscenes, and randomized, and provides and on screen timer.&lt;br /&gt;
&lt;br /&gt;
Secret Worlds are removed in speedrun mode&lt;br /&gt;
&lt;br /&gt;
Removed?&lt;br /&gt;
&lt;br /&gt;
Use the share button to began streaming your run!&lt;br /&gt;
&lt;br /&gt;
-Axiom Verge speedrun mode&lt;/div&gt;</summary>
		<author><name>68.226.9.37</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Speedrun_Mode&amp;diff=7789</id>
		<title>Speedrun Mode</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Speedrun_Mode&amp;diff=7789"/>
		<updated>2019-07-09T14:13:37Z</updated>

		<summary type="html">&lt;p&gt;68.226.9.37: To make it as Thomas Happ devolped speedrun mode and the block of the texts from the game on this article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Experts only!&lt;br /&gt;
&lt;br /&gt;
This is a special mode for competitive streamers who complete the game in a single sitting.&lt;br /&gt;
&lt;br /&gt;
It eliminates dialouge, cutscenes, and randomized, and provides and on screen timer.&lt;br /&gt;
&lt;br /&gt;
Secret Worlds are removed in speedrun mode&lt;br /&gt;
&lt;br /&gt;
Removed?&lt;br /&gt;
&lt;br /&gt;
Use the share button to began streaming your run!&lt;br /&gt;
&lt;br /&gt;
-Axiom Verge speedrun mode&lt;/div&gt;</summary>
		<author><name>68.226.9.37</name></author>
	</entry>
</feed>