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	<id>https://axiomverge.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=46.23.50.174</id>
	<title>Axiom Verge Wiki - User contributions [en]</title>
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	<updated>2026-06-29T18:43:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://axiomverge.wiki/index.php?title=Zeborg&amp;diff=8098</id>
		<title>Zeborg</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Zeborg&amp;diff=8098"/>
		<updated>2020-08-23T17:45:34Z</updated>

		<summary type="html">&lt;p&gt;46.23.50.174: /* Description */ 
Made a huge help to it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox|image = Zeborg.png|Areas = [[Ukkin-Na]]|Allegiance = Foe|Hit Points = 300|Corruptable = No|Corruption Points = n/a|Size = Medium|Movement = None|Speed Factor = n/a|Health Drop = 0.4|Physical Damage = 75|Weapon Damage = 50|Filename = Zeborg}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This grey head protruding from the wall can only be harmed by the [[Laser Drill]] or [[Drone Drill]] (cannot be summoned while hallucinating) - (Also the [[Red Coat]], but that isn&#039;t obtainable at this point in the game).  It fires large purple fireballs horizontally when Trace gets close.&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>46.23.50.174</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Gir-Tab&amp;diff=8097</id>
		<title>Gir-Tab</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Gir-Tab&amp;diff=8097"/>
		<updated>2020-08-23T16:48:14Z</updated>

		<summary type="html">&lt;p&gt;46.23.50.174: /* Strategies */ 
A be aware sign for the fight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gir-Tab Avatar.png|right]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Gir-Tab&#039;&#039;&#039; is a biomechanoid [[Variant]] of [[Athetos]] and the game&#039;s 4th sequential [[Bosses|boss]]. Its appearance is that of a large, scorpion-like creature with a flamethrower for a tail, a laser cannon replacing each claw, and a third cannon on its back.&lt;br /&gt;
&lt;br /&gt;
Athetos created Gir-Tab by first cloning himself with one of [[Sudra|Sudra&#039;s]] [[Rebirth Chamber]]s, and then making biomechanoid modifications to the clone.&lt;br /&gt;
&lt;br /&gt;
Gir-Tab is the most verbally capable Variant, and is notable for having helped Athetos decipher the Sudran language for use with the [[Passcode Tool]].&lt;br /&gt;
&lt;br /&gt;
Gir-Tab Has 1,800 Health&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
[[File:Gir Tab Variant Battle.jpg|thumb|285x285px|Gir-Tab as seen in his boss battle.]]&lt;br /&gt;
[[Trace]] confronts Gir-Tab in the middle-right portion of [[Kur]]. &lt;br /&gt;
&lt;br /&gt;
Gir-Tab will fire volleys of energy projectiles from its claw and back cannons. From time-to-time, it will also leap at the player, getting in range to attack with its flamethrower tail. Gir-Tab&#039;s weak underbelly should be the primary target for Trace. While his cyclops eye is also a weak-point, Gir-Tab keeps it closed and invulnerable most of the time.&lt;br /&gt;
&lt;br /&gt;
After defeating Gir-Tab, the player will be able to enter the next room containing [[Katrahaska]] and will also be able to turn on the [[Repair Drones]].&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
Gir-Tab is perhaps the most tedious boss fight in Axiom Verge, due to the fact that you have to play defense much more than you can play offense. Learn Gir-Tab&#039;s attack patterns, and he becomes much simpler. However keep pace because he will speed up his attacks when near death.&lt;br /&gt;
* The most straightforward strategy to this battle is to crouch low and use either the [[Nova]] or [[Voranj]] to hit Gir-Tab&#039;s underbelly. Watch for Gir-Tab to get low to the ground and use short hops to jump over his low shots. Pay attention to the height of the oncoming fire because he will sometimes switch it up with a third shot at medium level. There&#039;s not much to say about his flamethrower attack. Keep your distance and wait it to end. Repeat, and repeat, and repeat and he will eventually go down.&lt;br /&gt;
* The above strategy can also be done with the [[Hypo-Atomizer]]. However, the weapon is fairly unreliable because it must align perfectly with a small part of Gir-Tab&#039;s underbelly in order to hit. A way of bypassing this problem is to start crouching far away from Gir-Tab and slowly moving toward it while crouching. The perpendicular shots will eventually start to hit the weak point, forcing the boss to fall back a little and thus keeping him aligned with the shots. That technique also gives you space to work with, which is useful when dodging series of shots.&lt;br /&gt;
* Another strategy is to start with the above and, if you&#039;re feeling confident, go on a suicide attack to hit Gir-Tab&#039;s underbelly with powerful blasts from the [[Kilver]]. If you have weakened him enough, you will be able to finish him off.&lt;br /&gt;
* Similar to the above strategy, you can start off by diving Gir-Tab with the Kilver or [[Laser Drill]]. Take off a major chunk of his HP and quickly move to the right side of the room to finish him with the &amp;quot;straightforward&amp;quot; strategy above.&lt;br /&gt;
* The Inertial Pulse weapon trivializes the fight as it has the ability to pierce targets. However, obtaining it before defeating Gir-Tab requires a very precise jump in [[Zi]] involving the use of knockback from an enemy to make a jump that would otherwise prevent access to [[Absu]].&lt;br /&gt;
* After Gir-Tab starts using his Flamethrower, he becomes much faster and does things out of pattern, if you feel like he doesn&#039;t attack down, start being aware - but still shoot - because he will start to shoot down afterwards, so be aware, in the second half of the fight, he is unpredictable.&lt;br /&gt;
&lt;br /&gt;
== Etymology ==&lt;br /&gt;
&#039;&#039;Girtab&#039;&#039; is the Sumerian word for &amp;quot;scorpion&amp;quot; and is the traditional name for the star constellation Kappa Scorpii.&amp;lt;ref&amp;gt;Taken from [https://www.reddit.com/r/axiomverge/comments/37flnm/spoilers_significance_of_names_ties_to_realworld/ this post] on Reddit. See also Wikipedia article for [https://en.wikipedia.org/wiki/Kappa_Scorpii Kappa Scorpii].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Gir-Tab.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>46.23.50.174</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Field_Disruptor&amp;diff=8095</id>
		<title>Field Disruptor</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Field_Disruptor&amp;diff=8095"/>
		<updated>2020-08-22T20:31:45Z</updated>

		<summary type="html">&lt;p&gt;46.23.50.174: Added Firewall to Unlocks and a tip for how to get it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Field Disruptor.png|thumb|right|128x128px]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;quot;Alters local physics to augment jumping ability.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Field Disruptor&#039;&#039;&#039; is Axiom Verge&#039;s high-jump ability, allowing [[Trace]] to leap to new heights. It gives access to new platforms and generally makes traversal easier in the game.  Without it, Trace can jump on top of terrain that is 4 blocks high.  With it, he can jump on top of a platform 6 blocks high.&lt;br /&gt;
&lt;br /&gt;
Notably, it does not increase Trace&#039;s jumping ability enough to get back to [[Absu]] from [[Zi]].  That requires the [[Grapple]].&lt;br /&gt;
&lt;br /&gt;
Also, right after that [https://axiom-verge.fandom.com/wiki/Firewall Firewall] can be found in the wall in the next room with the red wasps. You can only obtain it after you obtain the [https://axiom-verge.fandom.com/wiki/Field_Disruptor Field Distruptor]&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
The Field Disruptor can be found in the lower-right section of [[Kur]]. The player must drop down into a pit of sorts to get it and will not be able to jump out until the Field Disruptor is obtained, due to the height of the jump required. &lt;br /&gt;
&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Unlocks ==&lt;br /&gt;
[[Health Node Fragment]] 14&lt;br /&gt;
&lt;br /&gt;
[[Size Node]] 3&lt;br /&gt;
&lt;br /&gt;
[[Bioflux Accelerator]] 1&lt;br /&gt;
&lt;br /&gt;
[https://axiom-verge.fandom.com/wiki/Firewall Firewall]  1&lt;br /&gt;
&lt;br /&gt;
== Additional Images ==&lt;br /&gt;
[[File:Field Disruptor Pickup.png]]&lt;br /&gt;
[[Category:Upgrades]]&lt;/div&gt;</summary>
		<author><name>46.23.50.174</name></author>
	</entry>
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