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	<updated>2026-06-28T23:22:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://axiomverge.wiki/index.php?title=Green_Tube_Worm&amp;diff=10157</id>
		<title>Green Tube Worm</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Green_Tube_Worm&amp;diff=10157"/>
		<updated>2022-07-22T14:08:32Z</updated>

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&lt;div&gt;{{Enemy Infobox|image = TubeWorm_Meta.png|Areas = [[Indi]], [[Ukkin-Na]], [[Eribu]]|Allegiance = Foe|Hit Points = 350|Corruptable = Yes; [[Address Disruptor 2]]|Corrupted Behaviour = [[Hive]]|Size = Large|Movement = None|Speed Factor = None|Health Drop = 0.3|Physical Damage = 150|Weapon Damage = 300|Filename = TubeWorm_Meta / TubePuff|Corruption Points = 200}}&lt;br /&gt;
== Description ==&lt;br /&gt;
The &#039;&#039;Green Sea Sponge&#039;&#039; behaves much like its [[Yellow Sea Sponge|yellow counterpart]].  It is stationary and, when [[Trace]] is near, will regularly fire out squarish green globs—9 at a time.  The globs spread in an arc above the sponge and then fall offscreen.  It looks like a light green mass of soft tubes anchored to the floor.  It pulsates and fires an arc of globs about every 1.5 seconds when Trace is standing within range.  These globs are not blocked by solid terrain.&lt;br /&gt;
&lt;br /&gt;
Interestingly the Axiom Verge Multiverse edition artbook calls it tubeworm.&lt;br /&gt;
&lt;br /&gt;
== Corrupted Form ==&lt;br /&gt;
The corrupted form of the Green Sea Sponge is similar to that of the corrupted [[Hive|Hive.]] After being corrupted, the sponge will become harmless and periodically spawn health that Trace can collect.&lt;br /&gt;
&lt;br /&gt;
== Familial Relatives ==&lt;br /&gt;
* [[Yellow Sea Sponge]]&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>37.35.180.83</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Spitbug&amp;diff=10156</id>
		<title>Spitbug</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Spitbug&amp;diff=10156"/>
		<updated>2022-07-22T14:05:45Z</updated>

		<summary type="html">&lt;p&gt;37.35.180.83: &lt;/p&gt;
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&lt;div&gt;{{Enemy Infobox|image = SpitBug.png|Areas = [[Eribu]], [[Absu]]|Corruptable = Yes; [[Address Disruptor 1]]|Size = Small|Movement = Flying, Circular|Filename = SpitBug|Allegiance = Foe|Hit Points = 40|Corrupted Behaviour = [[Small Butterfly]]|Speed Factor = 1|Physical Damage = 50|Weapon Damage = 60}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
First found In [[Eribu]] on the way to acquiring the [[Nova]] Weapon, the &#039;&#039;&#039;Purple Wasp&#039;&#039;&#039; can also be found in [[Absu]] shortly after acquiring the [[Address Disruptor]]. They fly in a circular pattern around a [[Hive]], shooting yellow pellets at a downward angle towards [[Trace]].  They are continually spawned from a [[Hive]], with up to 3 swarming around it at once.  They continue swarming until they are destroyed or corrupted using the [[Address Disruptor]].&lt;br /&gt;
&lt;br /&gt;
Interestingly the Axiom Verge Multiverse edition artbook calls it Spitbug.&lt;br /&gt;
&lt;br /&gt;
== Corrupted Form ==&lt;br /&gt;
When corrupted, the &#039;&#039;&#039;Purple Wasp&#039;&#039;&#039; takes on the behaviour of a [[Small Butterfly]].&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>37.35.180.83</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Red_Snailborg&amp;diff=10155</id>
		<title>Red Snailborg</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Red_Snailborg&amp;diff=10155"/>
		<updated>2022-07-22T14:04:48Z</updated>

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&lt;div&gt;{{Enemy Infobox|Enemy Name = Red Nautilus|image = Snailborg.png|Areas = [[Eribu]], [[Absu]]|Corruptable = Yes; [[Address Disruptor 1]]|Size = Small|Movement Type = |Filename = Snailborg|Movement = Follows contour of solid terrain|Allegiance = Foe|Hit Points = 50|Physical Damage = 50|Corrupted Behaviour = Stop Moving|Speed Factor = 0.5}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&amp;quot;What happens when a giant snail is infected with a transformative nanomachine virus.&amp;quot;&#039;&#039;&amp;lt;ref&amp;gt;[https://steamcommunity.com/market/listings/753/332200-%3Aavsnail%3A Steam Emoticon] description&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Red Nautilus&#039;&#039;&#039; is the first creature you come across in [[Eribu]]. It resembles a Gastropod (Snail) having a red foot, and a red shell with a green pulsating dot in the center. It slides along the contour of solid walls, floors and ceilings.  It is unaffected by gravity. It only stops moving when destroyed or corrupted.&lt;br /&gt;
&lt;br /&gt;
Interestingly the Axiom Verge Multiverse edition artbook calls it Red Snailborg.&lt;br /&gt;
&lt;br /&gt;
== Corrupted Form ==&lt;br /&gt;
When corrupted, the &#039;&#039;&#039;Red Nautilus&#039;&#039;&#039; stops moving, but can still harm Trace.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
The Red and Blue Nautilus share the same AI as the Geemers from Metroid, they will crawl along floors, walls and ceilings. When they reach a corner they rotate 90 degrees before continuing. The nautilus also suffers from the classic glitch that plagues Geemers, shooting a block they are crawling on causes them to be stuck in mid air rotating 90 degrees constantly.&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>37.35.180.83</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Brown_Mutant&amp;diff=10154</id>
		<title>Brown Mutant</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Brown_Mutant&amp;diff=10154"/>
		<updated>2022-07-22T14:02:15Z</updated>

		<summary type="html">&lt;p&gt;37.35.180.83: &lt;/p&gt;
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&lt;div&gt;{{Enemy Infobox|image = Mutant.png|Areas = [[Absu]], [[Kur]]|Corruptable = Yes; [[Address Disruptor 2]]|Size = Medium|Movement = Rapid advance and pounce|Filename = Mutant|Allegiance = Foe|Hit Points = 200|Health Drop = 0.4|Physical Damage = 50|Speed Factor = 1.66}}&lt;br /&gt;
== Description ==&lt;br /&gt;
When first seen, they are idle, staring at the ground and panting with their tongue hanging out.  When alerted to Trace&#039;s presence by being attacked or proximity, they hiss and sprint toward Trace pursuing him incessantly, constantly pouncing and clawing at him.  They take many hits from most of Trace&#039;s weapons through a large portion of the game.  In groups, they are dangerous if Trace gets cornered or overrun.  They are very maneuverable and can jump almost as high as Trace (40).  They have a tongue attack they can use if trace is in range.  In some areas, they will hide underground, and ambush Trace when he&#039;s almost on top of one.  &#039;&#039;&#039;Brown Ghouls&#039;&#039;&#039; are pale in color, with beige shorts, a long red tongue, and a glowing red dot on their neck. Interestingly the Axiom Verge Multiverse edition artbook calls it mutant.&lt;br /&gt;
&lt;br /&gt;
Gh&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&#039;&#039;&#039;Brown Ghouls&#039;&#039;&#039; can run faster than Trace, and do not stop pursuing him easily once they start.  It&#039;s not advantageous to run away from them unless you can quickly get out of their reach.  It is best to attack them from a distance, or an unreachable perch.  It is also best to take them on one at a time, not disturbing any others.  If encountering them on even ground, rapid firing of the [[Axiom Disruptor]] can kill them if started from far enough away, switching to the [[Kilver]] right before they are in range.  If below or above them, they can often be damaged through the wall or floor using the [[Kilver]] when other weapons will not hit them.  It is possible to learn their attack pattern, and run under them at the right time when they pounce without getting hit.  If done right, they can be hit with the [[Kilver]] right before closing the gap, while above Trace, and again when landing.&lt;br /&gt;
&lt;br /&gt;
== Corrupted Form ==&lt;br /&gt;
When corrupted, they move at 1/2 their original speed. In addition, if two corrupted Brown Ghouls come in contact with each other, they will do damage to (and possibly kill) each other.&lt;br /&gt;
&lt;br /&gt;
== Familial Relatives ==&lt;br /&gt;
* [[Gray Ghoul]]&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>37.35.180.83</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Aborted_Clone&amp;diff=10153</id>
		<title>Aborted Clone</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Aborted_Clone&amp;diff=10153"/>
		<updated>2022-07-22T14:00:46Z</updated>

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&lt;div&gt;[[File:DeformedTrace.png|right|320x240px]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The &#039;&#039;&#039;Aborted Clone&#039;&#039;&#039; (called Deformed Trace in the sprites) is a half-complete experiment in which [[Athetos]] was quickly trying to create another Variant. The failure is found by [[Trace]] in [[Edin]], and he has the choice to kill it, or watch it die on its own. The Aborted Clone Has 800 Health.&lt;br /&gt;
&lt;br /&gt;
Interestingly the Axiom Verge Multiverse edition artbook calls it Trace clone.&lt;br /&gt;
[[File:DeformedAthetos.png|thumb]]&lt;br /&gt;
==Encounter==&lt;br /&gt;
There isn&#039;t much Trace can do during this &amp;quot;battle&amp;quot;. The Aborted Clone will not attack directly, but it will inflict damage on contact. Trace can either shoot the clone or wait for its inevitable demise.&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
You have to break open both of the [[Aborted Clone Crysalis|red masses]] in order to trigger a [[Cutscenes|cutscene]]. After that, you can shoot the clone or wait for it to die on its own. If you wait, you are rewarded with the [[Trophies|trophy]] &amp;quot;Pacifist&amp;quot;.[[File:Aborted Clone Dying.jpg|thumb|360x360px|Trace looks on as the Aborted Clone collapses and dies.|none]]&lt;br /&gt;
==Additional Images==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DeformedTraceCrysalis.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>37.35.180.83</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Aborted_Clone&amp;diff=10152</id>
		<title>Aborted Clone</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Aborted_Clone&amp;diff=10152"/>
		<updated>2022-07-22T13:49:29Z</updated>

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&lt;div&gt;[[File:DeformedTrace.png|right|320x240px]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The &#039;&#039;&#039;Aborted Clone&#039;&#039;&#039; is a half-complete experiment in which [[Athetos]] was quickly trying to create another Variant. The failure is found by [[Trace]] in [[Edin]], and he has the choice to kill it, or watch it die on its own. The Aborted Clone Has 800 Health.&lt;br /&gt;
&lt;br /&gt;
Interestingly the Axiom Verge Multiverse edition artbook calls it Trace clone.&lt;br /&gt;
[[File:DeformedAthetos.png|thumb]]&lt;br /&gt;
==Encounter==&lt;br /&gt;
There isn&#039;t much Trace can do during this &amp;quot;battle&amp;quot;. The Aborted Clone will not attack directly, but it will inflict damage on contact. Trace can either shoot the clone or wait for its inevitable demise.&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
You have to break open both of the [[Aborted Clone Crysalis|red masses]] in order to trigger a [[Cutscenes|cutscene]]. After that, you can shoot the clone or wait for it to die on its own. If you wait, you are rewarded with the [[Trophies|trophy]] &amp;quot;Pacifist&amp;quot;.[[File:Aborted Clone Dying.jpg|thumb|360x360px|Trace looks on as the Aborted Clone collapses and dies.|none]]&lt;br /&gt;
==Additional Images==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DeformedTraceCrysalis.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>37.35.180.83</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Athetos&amp;diff=10067</id>
		<title>Athetos</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Athetos&amp;diff=10067"/>
		<updated>2022-05-17T11:01:19Z</updated>

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&lt;div&gt;&#039;&#039;This page refers to the character Athetos. For the in-game Note of the same name, see [[Athetos (Note)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Athetos.png|thumb|The face of Athetos.|316x316px]]&#039;&#039;&#039;Athetos&#039;&#039;&#039; is a human and the very first version of the clone [[Trace]] who was able to reach [[Sudra |Sudra]] by discovering a way to pass through the[[the Breach|&amp;amp;nbsp;Breach]] from Earth. He acts as the game&#039;s primary antagonist, having eventually used a [[pathogen]] to wipe out almost all of the Sudrans. Being the prime Trace, Athetos&#039; personality used to be much more similar to the kind, pacifist temperament of Trace the player character; however, hundreds of years spent in Sudra caused Athetos&#039; morality to shift to the point where he is willing to annihilate entire sentient species in order to secure technological benefits for humanity.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The prime Trace was a theoretical physicist whose revolutionary theories were regarded by other scientists as false and insignificant, thereby earning him the nickname &amp;quot;Athetos&amp;quot; (see the [[#Etymology|Etymology]] section for more information). Trace was blacklisted by many of his colleagues. Nonetheless, he continued striving to validate his work.&lt;br /&gt;
&lt;br /&gt;
In the year 2005 in a New Mexico research facility, Trace and his colleague [[Doctor Hammond|Elizabeth Hammond]] worked on an experiment based on Trace&#039;s revolutionary ideas in the field of physics. The beamlet in the experiment goes awry with the pressure valve and a huge explosion occurs, severely injuring Trace and rendering him blind, immobile, and wheelchair-bound. During this time, Trace has an epiphany of a greater understanding of physics.&amp;lt;ref&amp;gt;[[Cutscenes|Cutscene]] 0041&amp;lt;/ref&amp;gt; Using this newfound knowledge, Trace and Hammond are able to discover the Breach, a barrier between universes. Crossing the breach, they find the world of Sudra.&amp;lt;ref&amp;gt;[[Goodbye (Note)]]&amp;lt;/ref&amp;gt; Sudra is described as a &amp;quot;gateway world&amp;quot; by Athetos, hinting at how it is downstream of [[A&#039;ansur]]. However, by the time he arrives, Sudra&#039;s technological civilization had collapsed, and its inhabitants no longer remember the purpose their technology holds, and now hold it with religious reverence.&amp;lt;ref name=&amp;quot;encounter&amp;quot;&amp;gt;[[Cutscenes|Cutscene]] 0037&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The prime Trace and his colleague Hammond discovered Sudra&#039;s incredible technology and used a [[Rebirth Chamber]] to completely heal them of injuries sustained from the lab explosion back on Earth. Trace will eventually discover that it is possible to utilize the Rebirth Chambers in Sudra to create clones of himself. By using this chamber, Trace also inadvertently leaves behind a genetic imprint of himself. Hundreds of years later, the [[Rusalki]] utilize his genetic imprint to create [[Trace|a clone of him]], setting up the events of [[Axiom Verge]].&lt;br /&gt;
&lt;br /&gt;
For some time, the prime Trace explored Sudra and made contact with its inhabitants. He eventually decided that the Sudran technology is too dangerous to bring back to Earth, believing that it is connected to the catastrophic collapse of Sudra&#039;s civilization. Trace and his company- though it is unspecified who- then attempted to go &amp;quot;upstream - to the Filter, or whatever lies beyond - for answers.&amp;quot;&amp;lt;ref&amp;gt;[[Faded Note (Note)]]&amp;lt;/ref&amp;gt; In doing so, Trace discovers that there is a world beyond Sudra, A&#039;ansur — a world with an incredibly advanced civilization that the Sudrans have kept hidden due to religious taboo. This world is full of technological wonders that could end all war, strife, and sickness on Earth.&amp;lt;ref name=&amp;quot;encounter&amp;quot;/&amp;gt; It is unclear what happens to Hammond during this time, but we can consider this the starting point in which Trace&#039;s morality becomes warped, and he adopts the moniker &amp;quot;Athetos.&amp;quot; Athetos decides that the needs of the many outweigh the needs of the few, and that the only way to bring this technology back to Earth is to annihilate the Sudrans, who would refuse passage between Sudra and the worlds beyond. As a result, Athetos begins creating more allies — genetically modified, &amp;quot;variant&amp;quot; clones of himself, using the genetic imprints he had left in the Rebirth Chamber. He also manages to convince the Rusalka [[Katrahaska]] to aid his cause.&amp;lt;ref name=&amp;quot;katrahaska&amp;quot;&amp;gt;[[Cutscenes|Cutscene]] 0015&amp;lt;/ref&amp;gt; After building an army, Athetos goes on the offensive with biological warfare, creating a pathogen that wipes out and mutates almost all of the Sudrans on the planet.&amp;lt;ref&amp;gt;[[Cutscenes|Cutscene]] 0011&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With Sudra largely barren of any resistance, the only beings who can oppose Athetos are the three remaining Rusalki: [[Elsenova]], [[Ophelia]], and [[Veruska]] — who stayed true to their purpose of guarding Sudra. They battled against Athetos, his Variants, and Katrahaska. Using [[Remote Drone|Remote Drones]]&amp;lt;ref name=&amp;quot;katrahaska&amp;quot;/&amp;gt; and other unspecified technology&amp;lt;ref&amp;gt;[[Plan B (Note)]]&amp;lt;/ref&amp;gt;, the Rusalki managed to destroy Katrahaska and Athetos&#039;s mobile pathogen protection, forcing Athetos to retreat to a hideaway in [[Mar-Uru]], far above the surface of Sudra and extremely close to the Breach where the Rusalki cannot approach without being killed. Athetos would spend centuries holed up in the highest peak of Mar-Uru, waiting for a chance to deactivate the [[Breach Attractor]] so he may escape Sudra. However, before fleeing to Mar-Uru, Athetos had managed to deactivate the production of Remote Drones, leaving the Rusalki nearly helpless, dormant, and degrading over time. All Athetos has to do is wait for the Rusalki to decay into nothingness, since he would be killed immediately if he deactivated the Breach Attractor while the Rusalki were still functional.&lt;br /&gt;
&lt;br /&gt;
[[File:Athetos old self.png|200px|right|Athetos in Trace&#039;s dream Earth algorithm, moments before he assassinates him.]]Many centuries later, Athetos is ultimately located and confronted by Trace the player character atop Mar-Uru. The clone Trace and Elsenova manage to coordinate the destruction of the Breach Attractor, and after a lengthy battle, Athetos is subsequently killed by Elsenova&#039;s laser beam, despite Trace&#039;s pleas not to kill him. &lt;br /&gt;
&lt;br /&gt;
Athetos is seen afterwards on Earth in the game&#039;s true ending, where he shoots Trace with a gun while stating, &amp;quot;There&#039;s no use running from your own self. Time to wake up, Trace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Encounter ==&lt;br /&gt;
When [[Trace]] reaches the peak of [[Mar-Uru]], he encounters Athetos. Face-to-face with an alternate version of himself, Trace demands answers, trying to understand how he could become a genocidal monster. Ultimately seeing that there is no reasoning with Athetos, Trace decides he must disable the [[Breach Attractor]] and render Athetos helpless.&lt;br /&gt;
&lt;br /&gt;
Trapped inside a tank keeping him alive, Athetos will not fight directly, but will instead send [[Beholder Sentry|Beholder Sentries]] to attack Trace. Athetos will continuously summon additional sentries if they are destroyed, but can maintain a maximum of 3 at any given time.&lt;br /&gt;
&lt;br /&gt;
The fight will consist of 3 waves. Each wave ends when you disable the Breach Attractor. Athetos will not summon sentries during the break between waves, so if you choose to destroy all 3, you will have a brief reprieve before needing to defend yourself again. &lt;br /&gt;
&lt;br /&gt;
During the first wave, the sentries will use horizontal beam attacks and will attempt to align themselves with your vertical height. During the second wave, the sentries each will fire 3 laser shots, similar to that of the [[Axiom Disruptor]]. Their attack patters remain much the same. During the third wave, the sentries will fire much larger, singular, laser bolts and will behave somewhat more erratically.&lt;br /&gt;
&lt;br /&gt;
After the boss, you will be shown a few cutscenes, a final statistics screen, and then taken to the main menu. Your game will not save, and you can continue your save file from where you last saved (probably somewhere in [[Mar-Uru]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you want your save file to contain 100% of the map explored, or a glitched Beholder, you can start the final boss fight and then save and quit. This will store the information without completing the game. This is not necessary for the [[Achievements]], but may be useful in some cases.&lt;br /&gt;
&lt;br /&gt;
Athetos Has 3,500 Health per stage. Total: 10,500&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
With the entire game&#039;s [[Weapons|arsenal]] at your disposal, there are a variety of ways to approach this fight. The main thing to remember, in all cases, is that your primary focus should be staying alive. If you kill one of Athetos&#039;s [[Beholder Sentry|Beholder Sentries]], it has a chance to drop a significant amount of health. This chance will increase the lower on health you are, so keep that in mind. If you drop below 50% health, it&#039;s time to start focusing on killing the Beholders until they drop health for you.&lt;br /&gt;
&lt;br /&gt;
=== Beholder Movement ===&lt;br /&gt;
There is an audible tone every 5 seconds before the Beholders change positions. Their new positions are based on where you are at the time. If you teleport to the ceiling the Beholders will move to fire on that position, allowing you to drop down to the floor and fire on the Breach Attractor in relative safety for a few seconds. With proper timing that can be repeated. The timing continues during the animation between waves, so it may be helpful to repeat the pattern for any surviving Beholders until the Attractor respawns.&lt;br /&gt;
&lt;br /&gt;
=== 100% Items ===&lt;br /&gt;
If you have collected most or all of the game&#039;s items, this battle should be relatively easy. You can use the [[FlameThrower]] to devastate both the Beholders and the Breach Attractor at the same time. Stay inline with the Breach Attractor and jump while aiming the Flamethrower upward to attack damage it.&lt;br /&gt;
&lt;br /&gt;
=== Low % Run ===&lt;br /&gt;
If you&#039;re doing a low percent run, this battle becomes significantly more difficult, as you won&#039;t have much health to survive the persistent attacks of the sentries. Use the [[Red Coat]] to teleport up through the sentries and damage the Breach Attractor with the [[Kilver]]. If you drop below 50% health, focus all your efforts on destroying the sentries to regain your health, and then continue attacking the Breach Attractor. Bear in mind your Red Coat teleport both damages enemies and makes you invulnerable during its duration, so use this to your advantage. Teleporting back and forth through a sentry will repeatedly damage it and make it have to keep turning to face you, giving you some breathing room and the chance for health.&lt;br /&gt;
&lt;br /&gt;
=== Inertial Pulse ===&lt;br /&gt;
The [[Inertial Pulse]] can be used at great range and will travel through enemies. You can leverage this to stand in one of the corners of the room and fire upward at an angle to hit the Breach Attractor. By doing so, you don&#039;t have to keep jumping around. If the Beholders group up on top of you, just switch to the Kilver and unload.&lt;br /&gt;
&lt;br /&gt;
== Etymology ==&lt;br /&gt;
During the in-game cutscene, Trace states &amp;quot;I was blacklisted. And given a nickname: &amp;quot;Athetos&amp;quot; - without place.&amp;quot; &amp;quot;Athetos&amp;quot; is derived from a Greek word, which has a significant meaning in the context of the game&#039;s [[story]]. It can be translated as &amp;quot;without a thesis&amp;quot;, &amp;quot;he whose perspective is null&amp;quot;, &amp;quot;to not have a (good) claim for what he speaks&amp;quot;, or basically &amp;quot;one who does not get to have an opinion and if he does, to be rejected&amp;quot;. So, here, it refers to the scientific community rejecting Trace&#039;s ideas. His weakening state IS alzó similar to te athetosis syndrome.&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The sound that is heard every 5 seconds that indicates the Beholders&#039; change of position is the same as the oxygen&#039;s depleting sound when under water.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>37.35.180.83</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Mar-Uru&amp;diff=10055</id>
		<title>Mar-Uru</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Mar-Uru&amp;diff=10055"/>
		<updated>2022-05-08T15:22:56Z</updated>

		<summary type="html">&lt;p&gt;37.35.180.83: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mar-Uru Map.png|130x286px|right]]&lt;br /&gt;
AREA 9 ATHETOS&#039; S HIDEOUT - MAR-URU: Hidden in the most dangerous place possible, at the outer fringes of the Breach - Athetos has managed to survive all of the Rusalki attempts at his life. (Axiom Verge Multiverse edition artbook  description)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mar-Uru&#039;&#039;&#039; is the final explorable area of [[Sudra]], accessible only from [[Ukkin-Na]]. It starts off with a region consisting of ancient Sudran architecture, but soon leads into a high-tech, mechanical area which serves as [[Athetos]]&#039; stronghold. The theme here is called &amp;quot;Without Place&amp;quot; and can be played back using the [[Passcodes|Passcode]] TRACK0-000017.&lt;br /&gt;
&lt;br /&gt;
===Possible Secret World Entrances===&lt;br /&gt;
[[Secret World|17]] - Hard Difficulty&lt;br /&gt;
&lt;br /&gt;
== Enemies==&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
*[[Xedur Hul|Xedur Hul Variant]]&lt;br /&gt;
*[[Sentinel]]&lt;br /&gt;
*[[Athetos]]&lt;br /&gt;
&lt;br /&gt;
===Standard===&lt;br /&gt;
*[[Omni-Sentry]] (4)&lt;br /&gt;
*[[T-Type Sentry]] (11)&lt;br /&gt;
*[[Purple Sentry]] (11)&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[[Beholder Sentry]] spawner (3)&lt;br /&gt;
*[[Breach Attractor]]&lt;br /&gt;
*[[Elsenova]] (ally)&lt;br /&gt;
&lt;br /&gt;
== Items==&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Reverse Slicer]]&lt;br /&gt;
&lt;br /&gt;
===Power-Ups===&lt;br /&gt;
*[[Health Node]] 8&lt;br /&gt;
*[[Size Node]] 4&lt;br /&gt;
*[[Power Node Fragment]] 11, 12&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*[[Proverb (Note)|Proverb]] (06)&lt;br /&gt;
*[[Letter (Note)|Letter]] (21)&lt;br /&gt;
*[[Trace (Note)|Trace]] (26)&lt;br /&gt;
&lt;br /&gt;
==Etymology==&lt;br /&gt;
The word mar-uru can be transliterated as 𒈥𒋽, read as mar-ru, mar-uru, or maru, meaning mighty storm, stormwind, or hurricane in Sumerian&amp;lt;ref&amp;gt;http://oracc.museum.upenn.edu/epsd2/cbd/sux/o0033929.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://kaikki.org/dictionary/Sumerian/meaning/%F0%92%88%A5/%F0%92%88%A5%F0%92%8B%BD/%F0%92%88%A5%F0%92%8B%BD.html&amp;lt;/ref&amp;gt;. Additionally, uru (𒌷) is the Sumerian term for city&amp;lt;ref&amp;gt;R. Borger, Mesopotamisches Zeichenlexikon (MZL), Münster (2003)&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://kaikki.org/dictionary/Sumerian/meaning/%F0%92%8C%B7/%F0%92%8C%B7/%F0%92%8C%B7.html&amp;lt;/ref&amp;gt;, making the location of Mar-Uru have a double meaning, possibly being &amp;quot;storm city&amp;quot; or something along the lines.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mar-Uru1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Areas]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>37.35.180.83</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=E-Kur-Mah&amp;diff=10054</id>
		<title>E-Kur-Mah</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=E-Kur-Mah&amp;diff=10054"/>
		<updated>2022-05-08T15:20:37Z</updated>

		<summary type="html">&lt;p&gt;37.35.180.83: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:E-Kur-Mah Map.png|right|158x226px|link=map]]&lt;br /&gt;
AREA 8 EDGE OF THE BREACH - E-KUR-MAH: Resting atop the mountain, this temple once sheltered a Pattermind with a red coat. (Axiom Verge Multiverse edition artbook description).  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E-Kur-Mah &#039;&#039;&#039;is accessible in the later portion of the game, after obtaining the [[Drone Teleport]]. It is an ancient temple adjacent to the east side of the surface portion of [[Kur]], and it has a cyan, gold, and green color theme.  The outside of the temple is pyramid-shaped and this motif is shown in the interior as well.  In the upper area, there are powerful robots guarding the ancient artifacts housed here. Before Trace obtains the Sudran Key, the track &amp;quot;Occlusion&amp;quot; plays in the upper areas. In the lower areas, the track &amp;quot;Occlusion Lens&amp;quot; plays.  &lt;br /&gt;
&lt;br /&gt;
[[Trace]] will have to fight his way through the [[Ancient Sentry|Sentry]] robots and explore the temple&#039;s deepest areas to find the [[Sudran Key]], which unlocks barrier seals blocking the way to the lower sections of this area.  The lower sections are overgrown with plant life, some of which will attack Trace if he gets close.  The largest lower room is called the Verdant Cavern, and the lowest room is the Breach Suppressor Room.  &lt;br /&gt;
===Possible Secret World Entrances===&lt;br /&gt;
[[Secret World|17]] - Hard Difficulty&lt;br /&gt;
==Enemies==&lt;br /&gt;
*[[Ancient Sentry]] (28)&lt;br /&gt;
*[[Ancient Tunnel Hopper]] (13)&lt;br /&gt;
*[[Parasitic Shrub]] (5)&lt;br /&gt;
*[[Hopping Shrubback]] (7)&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Upgrades===&lt;br /&gt;
*[[Red Coat]]&lt;br /&gt;
*[[Sudran Key]]&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Quantum Variegator]] &lt;br /&gt;
*[[Fat Beam]] (possible)&lt;br /&gt;
&lt;br /&gt;
===Power-Ups ===&lt;br /&gt;
*[[Health Node Fragment]] 17&lt;br /&gt;
*[[Power Node]] 6&lt;br /&gt;
*[[Power Node Fragment]] 18&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*[[Anonymous Quote (Note)|Anonymous Quote]] (01)&lt;br /&gt;
*[[The Land of Civilized Kings (Note)|The Land of Civilized Kings]] (03)&lt;br /&gt;
*[[Official Letter (Note)|Official Letter]] (11)&lt;br /&gt;
&lt;br /&gt;
== Etymology==&lt;br /&gt;
The name E-Kur-Mah is derived from the word &#039;&#039;Ekur&#039;&#039;. It is Sumerian for &#039;mountain house&#039;, and is used to refer to the house of the Gods, being the most revered and sacred building of Sumer, equivalent to the Mount Olympus of the Greeks.&amp;lt;ref&amp;gt;Penglase, Charles. [https://books.google.com/books?id=M5nrlIoCyxAC&amp;amp;pg=PA73#v=onepage&amp;amp;q&amp;amp;f=false Greek Myths and Mesopotamia: Parallels and Influence in the Homeric Hymns and Hesiod. Kiribati, Routledge, 1997. Page 73]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Areas]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>37.35.180.83</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Edin&amp;diff=10053</id>
		<title>Edin</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Edin&amp;diff=10053"/>
		<updated>2022-05-08T15:18:32Z</updated>

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&lt;hr /&gt;
&lt;div&gt;[[File:Edin Map.png|right|430x328px|link=map]]&lt;br /&gt;
AREA 7 THE PLAINS - EDIN: Grassy plains dotted with ruins. The remains of a large Rusalka can be seen in the background. (Axiom Verge Multiverse edition artbook description). &lt;br /&gt;
&lt;br /&gt;
The center of the explorable surface of [[Sudra]] is &#039;&#039;&#039;Edin&#039;&#039;&#039;, a mysterious lush garden-like area set under a starry sky.  The crumbling ruins of ancient [[Sudran (Race)|Sudran]] architecture are present throughout this area.  After acquiring the [[Trenchcoat]] in [[Ukkin-Na]], [[Trace]] can explore most areas of Edin, finding the [[Upgrades]] he needs to get almost everywhere here while traveling through.  Near the exit to [[Indi]], there&#039;s a large hangar that houses [[Rusalki]] bodies.  In the room where [[Ukhu]] is fought, the effects of the [[Breach]] can be seen in the sky, just like the highest areas of [[Kur]]. The area connects to Ukkin-Na to the west, Kur to the east, and Indi just below it. The track &amp;quot;[https://www.youtube.com/watch?v=V8SX4IlO1eg Phosphene]&amp;quot; plays here. &lt;br /&gt;
&lt;br /&gt;
=== Possible Secret World Entrances===&lt;br /&gt;
[[Secret World|12]] - Hard Difficulty&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
*[[Ukhu|&#039;&#039;&#039;Ukhu Variant&#039;&#039;&#039;]]&lt;br /&gt;
* [[Aborted Clone]]&lt;br /&gt;
&lt;br /&gt;
===Standard ===&lt;br /&gt;
&lt;br /&gt;
*[[Giant Greenworm]] (12)&lt;br /&gt;
*[[Baby Giant Greenworm]] (34)&lt;br /&gt;
*[[Night Ray]] (4)&lt;br /&gt;
*[[Firefly]] (42)&lt;br /&gt;
*[[Gray Ghoul]] (7)&lt;br /&gt;
*[[Blade Vine]] (16)&lt;br /&gt;
*[[Green Silk Pupae]] (2 + 1 inactive)&lt;br /&gt;
*[[Space Bat]] (8)&lt;br /&gt;
*[[Will o Wisp]] (14)&lt;br /&gt;
*[[Ukhu Spawn]] (only while fighting Ukhu Variant)&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
*[[Address Bomb]]&lt;br /&gt;
*[[Drone Teleport]]&lt;br /&gt;
*[[Bioflux Accelerator|Bioflux Accelerator 2]]&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Distortion Field]]&lt;br /&gt;
*[[Shards]]&lt;br /&gt;
*[http://axiom-verge.wikia.com/wiki/Fat_Beam Fat beam-possible] (also applies to the other 2 &#039;Secret World&#039; weapons)&lt;br /&gt;
&lt;br /&gt;
=== Power-Ups===&lt;br /&gt;
&lt;br /&gt;
*[[Health Node]] - 6, 7&lt;br /&gt;
*[[Health Node Fragment]] - 19, 20&lt;br /&gt;
*[[Power Node]] - 5&lt;br /&gt;
*[[Power Node Fragment]] - 17&lt;br /&gt;
*[[Range Node]] - 3&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*[[The Kuliltu (Note)|The Kulilitu]] (04)&lt;br /&gt;
*[[Oracca (Note)|Oracca]] (05)&lt;br /&gt;
*[[Axiom 1 (Note)|Axiom 1]] (18)&lt;br /&gt;
*[[Vykhya Translation (Note)|Vykhya Translation]] (27)&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>37.35.180.83</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Ukkin-Na&amp;diff=10052</id>
		<title>Ukkin-Na</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Ukkin-Na&amp;diff=10052"/>
		<updated>2022-05-08T15:16:12Z</updated>

		<summary type="html">&lt;p&gt;37.35.180.83: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ukkin-Na Map.png|right|298x256px|link=map]]AREA 6 COUNCIL ROCK - UKKIN-NA: A set of cliffs where the Rusalka named Ophelia resides. (Axiom Verge multiverse edition artbook description) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ukkin-Na (council rock in sumerian) &#039;&#039;&#039;is the next area that Trace can fully explore after [[Indi]]. It is an organic cavernous area filled with green and turquoise rocks which eventually ascends to the surface of [[Sudra]]. There are also signs of industrialization in this area, as a strange series of translucent pipes can be seen moving liquid in the lower regions. The Rusalki [[Daraga]] and [[Ophelia]] are located in the upper area, with [[Elsenova]] arriving later as well.  Shortly after arriving at Ukkin-Na, a [[pathogen]] begins affecting Trace and he begins hallucinating.  Most of the enemies he encounters during this time are never seen after this segment of the game. The etymology of Ukkin-Na is Ukkin which is Sumerian for Assembly Temple or Divine Concuil.&amp;lt;sup&amp;gt;(Citation needed)&amp;lt;/sup&amp;gt; The area connects to [[Mar-Uru]] above and [[Indi]] below, with [[Eribu]] to the west and [[Edin]] to the east. The track &amp;quot;[https://www.youtube.com/watch?v=ynlgxho1ynM Amnesia]&amp;quot; plays here. &lt;br /&gt;
&lt;br /&gt;
Some of the rooms named in the game code are: Entrance to Madness, Foyer of Insanity, Shaft of Laughing Faces, Corridor of Psychosis, Living Room of Illusion, Guest Room of Mental Illness and Mudroom of Neurosis.&lt;br /&gt;
&lt;br /&gt;
=== Possible Secret World Entrances===&lt;br /&gt;
[[Secret World|30]] - Medium Difficulty&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
Any enemies marked with an H are present, or present in certain numbers, during the Hallucination Sequence.&lt;br /&gt;
&lt;br /&gt;
===Boss===&lt;br /&gt;
[[Vision]]&amp;lt;sup&amp;gt;H&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Standard===&lt;br /&gt;
*[[Sea Urchin]]&amp;lt;sup&amp;gt;H&amp;lt;/sup&amp;gt; (6 - 1 unreachable)&lt;br /&gt;
*[[Silver Sentry]] (6&amp;lt;sup&amp;gt;H&amp;lt;/sup&amp;gt;, 11)&lt;br /&gt;
*[[Pillbug]] (13 - 6 unreachable&amp;lt;sup&amp;gt;H&amp;lt;/sup&amp;gt;, 11)&lt;br /&gt;
*[[Spitter Alien]]&amp;lt;sup&amp;gt;H&amp;lt;/sup&amp;gt; (5)&lt;br /&gt;
*[[Banshee]] Spawner&amp;lt;sup&amp;gt;H&amp;lt;/sup&amp;gt; (6)&lt;br /&gt;
*[[Gripping Hands]]&amp;lt;sup&amp;gt;H&amp;lt;/sup&amp;gt; (7)&lt;br /&gt;
*[[Ghost]]&amp;lt;sup&amp;gt;H&amp;lt;/sup&amp;gt; (2)&lt;br /&gt;
*[[Giant Boulderback]] (3)&lt;br /&gt;
*[[Green Sea Sponge]] (4)&lt;br /&gt;
*[[Slug]] (5)&lt;br /&gt;
*[[Slug Swarm]]&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[[Repair Drones|Repair Drone]] (2 unreachable&amp;lt;sup&amp;gt;H&amp;lt;/sup&amp;gt;, 1)&lt;br /&gt;
*[[Annihiwaiter]] (1)&lt;br /&gt;
*Trace Hallucination&amp;lt;sup&amp;gt;H&amp;lt;/sup&amp;gt; (3)&lt;br /&gt;
*[[Poison Grate Plant]] (17)&lt;br /&gt;
&lt;br /&gt;
== Items==&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
*[[Trenchcoat]]&lt;br /&gt;
&lt;br /&gt;
===Weapons ===&lt;br /&gt;
*[[Turbine Pulse]]&lt;br /&gt;
&lt;br /&gt;
===Power-Ups===&lt;br /&gt;
*[[Health Node|Health Nodes]] 5&lt;br /&gt;
*[[Health Node Fragment|Health Node Fragments]] 16, 18&lt;br /&gt;
*[[Power Node Fragment|Power Node Fragments]] 10, 13, 15&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*[[My Lovely (Note)|My Lovely]] (08)&lt;br /&gt;
*[[The Breach (Note)|The Breach]] (22)&lt;br /&gt;
*[[The Outsider (Note)|The Outsider]] (23)&lt;br /&gt;
&lt;br /&gt;
==Additional Images==&lt;br /&gt;
[[File:Ukkin-Na BG Picture.png]]&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>37.35.180.83</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Indi&amp;diff=10051</id>
		<title>Indi</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Indi&amp;diff=10051"/>
		<updated>2022-05-08T15:14:07Z</updated>

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&lt;hr /&gt;
&lt;div&gt;[[File:Indi Map.png|right|502x116px|link=map]]&lt;br /&gt;
AREA 5 ORACCA&#039;S CAVERN-INDI: This is a transitional area. The player rides within Oracca (pictured), one of the Rusalka that has not been dismantled and imprisoned. She provides transport between areas 3, 4, 6 and 7. (Axiom Verge multiverse edition artbook description.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Indi &#039;&#039;&#039;is the fifth area that Trace can travel to.  Located in the center of the explorable area of [[Sudra]], it serves as a central transition area connecting all the other areas except [[E-Kur-Mah]] and [[Mar-Uru]].  It is a long, mysterious underground corridor consisting of green stones, moss, pink boulders and small pools of water.  [[Oracca]] provides Trace swift transportation across it.  Trace requires the [[Grapple]] to enter Indi.  The track that plays here is &amp;quot;Ambient&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Possible Secret World Entrances ===&lt;br /&gt;
[[Secret World|21]] - Medium Difficulty&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
&lt;br /&gt;
* [[Giant Boulderback]] (2)&lt;br /&gt;
* [[Slug]] (3)&lt;br /&gt;
* [[Slug Swarm]]&lt;br /&gt;
* [[Green Sea Sponge]] (3)&lt;br /&gt;
* [[Red Nautilus]] (1)&lt;br /&gt;
* [[Armadillo]] (1, in inaccessible wall area)&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* [[Repair Drones|Repair Drone]] (2)&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Power-Ups ===&lt;br /&gt;
This is the first point Trace can acquire [[Health Node Fragment]] 15 - by using the [[Address Disruptor]] on a [[Slug]] (here or Ukkin-Na) it will spawn this node instead of a [[Slug Swarm]] or [[Health]]. &lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* [[Athetos (Note)|Athetos]] (09)&lt;br /&gt;
* [[Journal Page (Note)|Journal Page (Breach Pockets)]] (25)&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>37.35.180.83</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Kur&amp;diff=10050</id>
		<title>Kur</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Kur&amp;diff=10050"/>
		<updated>2022-05-08T15:09:38Z</updated>

		<summary type="html">&lt;p&gt;37.35.180.83: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kur Map.png|right|402x402px|link=map]]&lt;br /&gt;
AREA 4 THE CAVERNS/THE MOUNTAIN- KUR: Here the player finally ascends from the subterranean world to the snowy peak of a mountain. It will be the first timme they see the sky, the orbiting &amp;quot;moons&amp;quot; of Sudra, and the Breach. (Axiom Verge multiverse edition artbook description).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kur &#039;&#039;&#039;is the next area of [[Sudra]] that Trace travels through after [[Zi]] in order to activate the [[Repair Drones]]. It is an arid area with brown and tan rocks, and ancient ruins.&lt;br /&gt;
&lt;br /&gt;
[[Trace]] enters Kur through its underground caverns and ascends to the forested surface mountain slopes, eventually reaching even greater heights of ice crags in the mountains, where snowfall occurs.  At higher elevations, the effect of the [[Breach]] can be seen in the upper atmosphere. The area connects to [[E-Kur-Mah]] at two points to the east, while on its western side, connecting to [[Edin]], [[Indi]], and [[Zi]].&lt;br /&gt;
&lt;br /&gt;
In its eastern section, Kur also has rooms with Thorn Mazes, large flowers, and pools of pink acid that can harm Trace on contact, or which he can drown in if submerged. The bluish grey wreckage of Repair Drones can be found scattered on the ground all over this area. Most significantly, Kur is where Trace will find [[Katrahaska|Katrahaska&#039;s]] room, after defeating the [[Variant]] called [[Gir-Tab]].&lt;br /&gt;
&lt;br /&gt;
===Possible Secret World Entrances===&lt;br /&gt;
[[Secret World|20]] - Easy Difficulty&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
=== Boss===&lt;br /&gt;
[[Gir-Tab|&#039;&#039;&#039;Gir-Tab Variant&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
&lt;br /&gt;
* [[Red Flying Krill]] (12)&lt;br /&gt;
* [[Laser Urchin]] (41)&lt;br /&gt;
* [[Red Wasp]] (44)&lt;br /&gt;
* [[Carnivorous Silk Bug]] (27)&lt;br /&gt;
* [[Armadillo]] (12)&lt;br /&gt;
* [[Mothmite]] (12)&lt;br /&gt;
* [[Baby Mothmite]] (43)&lt;br /&gt;
* [[Cyberdog]] (9)&lt;br /&gt;
* [[Purple Flying Krill]] (18)&lt;br /&gt;
* [[Gray Ghoul]] (1)&lt;br /&gt;
* [[Brown Ghoul]] (7)&lt;br /&gt;
* [[Cyan Scissorbeak]] (22)&lt;br /&gt;
* [[Firefly]] (14)&lt;br /&gt;
* [[Sudran Squid]] (1, stuck in inaccessible wall)&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
* [[Boulder|Boulder Spawner]] (2)&lt;br /&gt;
* [[Repair Drones|Repair Drone Spawner]] (3)&lt;br /&gt;
* [[Repair Drones|Repair Drone]] (9)&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
*[[Field Disruptor]]&lt;br /&gt;
*[[Grapple]]&lt;br /&gt;
*[[Remote Drone]]&lt;br /&gt;
*[[Enhanced Drone Launch]]&lt;br /&gt;
*[[Address Disruptor 2]]&lt;br /&gt;
&lt;br /&gt;
===Weapons ===&lt;br /&gt;
*[[Firewall]]&lt;br /&gt;
*[[Reflector]]&lt;br /&gt;
*[[Hypo-Atomizer]]&lt;br /&gt;
*[[Ion Beam]]&lt;br /&gt;
*[[Tethered Charge]]&lt;br /&gt;
&lt;br /&gt;
===Power-Ups===&lt;br /&gt;
*[[Health Node]] - 04&lt;br /&gt;
*[[Health Node Fragment]] - 08, 09, 10, 11, 12&lt;br /&gt;
*[[Power Node]] - 03, 04&lt;br /&gt;
*[[Power Node Fragment]] - 14&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*[[From the High Priestess (Note)|From the High Priestess]] (12) &lt;br /&gt;
*[[Public Notice (Note)|Public Notice]] (13)&lt;br /&gt;
*[[Journal_Page_(Note)#Journal_Page_.28Uruku.29|Journal Page (Uruku)]] (17)&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
&amp;quot;Inexorable&amp;quot; (cave areas)&lt;br /&gt;
&lt;br /&gt;
Official Lyrics: &amp;quot;DOONANADEEDEE BBABBABOOHEEHEE&amp;quot;, as jokingly quoted in a tweet by Tom Happ&amp;lt;ref&amp;gt;https://twitter.com/AxiomVerge/status/669809850478538752&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I believe the language is Hindi, and I have no idea what she is saying - I purchased it on a sample disk of Indian singing&amp;quot;&amp;lt;ref&amp;gt;https://www.reddit.com/r/IAmA/comments/35uj1p/we_are_tom_happ_sole_developer_of_axiom_verge_and/cr7xwb3&amp;lt;/ref&amp;gt; - Tom Happ&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cellular Skies&amp;quot; (overworld areas)&lt;br /&gt;
&lt;br /&gt;
==Etymology==&lt;br /&gt;
In Sumerian culture, Kur is the name of the underworld, or the land of the dead.&amp;lt;sup&amp;gt;(Citation needed)&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>37.35.180.83</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Zi&amp;diff=10049</id>
		<title>Zi</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Zi&amp;diff=10049"/>
		<updated>2022-05-08T15:07:52Z</updated>

		<summary type="html">&lt;p&gt;37.35.180.83: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zi Map.png|right|286x176px|link=map]]&lt;br /&gt;
AREA 3 CIRCULATORY/RESPIRATORY SYSTEM-ZI: This is where life-sustaining fluids needed by the Rusalka are purified and pumped back through to the prisons. (Axiom Verge multiverse edition artbook description)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zi &#039;&#039;&#039;is the third area that [[Trace]] must travel through in order to revive the [[Rusalki]]. It is a diverse underground area, including industrialized sections with [[Steam Vent|steam vents]] and other machinery, as well as more organic cavernous areas.  It has a prison, a [[Power Filter]] with connected Venous Filtration, Venous Maintenance areas and an Arterial Shaft.  [[Trace]] will meet [[Veruska]] here in the bottom right corner. The area connects to [[Indi]] to the north, [[Absu]] to the west, and [[Kur]] to the east. Here, the track &amp;quot;[https://youtu.be/ht0Wq2LJuQI Vital Tide]&amp;quot; plays.&lt;br /&gt;
&lt;br /&gt;
There is also a hallucination of another Trace in the tall room to the left of Kur&#039;s entrance room. This Trace is seen at the top going into the left door for only a few frames.&lt;br /&gt;
&lt;br /&gt;
=== Possible Secret World Entrances ===&lt;br /&gt;
[[Secret World|14]] - Easy Difficulty&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
=== Boss ===&lt;br /&gt;
[[Uruku|&#039;&#039;&#039;Uruku Variant&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
&lt;br /&gt;
* [[Parasitic Shrub]] (5)&lt;br /&gt;
* [[Scorpiant]] (12)&lt;br /&gt;
* [[Yellow Sea Sponge]] (9)&lt;br /&gt;
* [[Orb Wall]] (5)&lt;br /&gt;
* [[Tunnel Hopper]] (9)&lt;br /&gt;
* [[Green Roller]] (12)&lt;br /&gt;
* [[Magenta Roller]] (9)&lt;br /&gt;
* [[Hopping Spider]] (6)&lt;br /&gt;
* [[Gray Ghoul]] (19)&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* [[Bubbles]]&lt;br /&gt;
* [[Drag Weed]]&lt;br /&gt;
* [[Steam Vent|Steam]] (Causes 30 damage when touched)&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
* [[Bioflux Accelerator|Bioflux Accelerator 1]]&lt;br /&gt;
* [[Modified Lab Coat]]&lt;br /&gt;
* [[Passcode Tool]]&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* [[Voranj]] &lt;br /&gt;
&lt;br /&gt;
=== Power-Ups ===&lt;br /&gt;
* [[Health Node|Health Nodes]] - 03&lt;br /&gt;
* [[Health Node Fragment|Health Node Fragments]] - 05, 07, 14&lt;br /&gt;
* [[Power Node Fragment|Power Node Fragments]] - 01, 08&lt;br /&gt;
* [[Size Node|Size Nodes]] - 03&lt;br /&gt;
* [[Range Node|Range Nodes]] - 02&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* [[Security Notice (Note)|Security Notice]] (10)&lt;br /&gt;
* [[Sudran Translation (Note)|Sudran Translation]] (19)&lt;br /&gt;
* [[English (Note)|English]] (20)&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>37.35.180.83</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Absu&amp;diff=10048</id>
		<title>Absu</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Absu&amp;diff=10048"/>
		<updated>2022-05-08T15:06:38Z</updated>

		<summary type="html">&lt;p&gt;37.35.180.83: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Absu Map.png|right|302x302px]]AREA 2 UNDERGROUND FOREST/PRISON- ABSU: This area is covered in fungal growths, intermixed with the ruins of a futuristic prison. (Axiom Verge multiverse edition artbook description)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Absu &#039;&#039;&#039;is the second area that [[Trace]] travels in his trek through [[Sudra]]. Much of Absu&#039;s environment is a cavern with colors ranging from green to purple to pink. There are also areas teeming with alien [[Mushroom Spores|fungi]], vines and other plant life.  A notably distinct section in the bowels of Absu contains the remnants of a [[Sudran (Race)|Sudran]] dungeon/prison, littered with bones and Ghouls.  Other sections include a dining hall, ventilation ducts, maintenance room and a hallway with lava flowing under it. The area connects to [[Eribu]] and [[Indi]] to the north, with [[Zi]] to the east. Here, the track &amp;quot;[https://youtu.be/EgfTY071uQk Otherworld]&amp;quot; is used for most areas and &amp;quot;Ambient&amp;quot; in the Prison areas.&lt;br /&gt;
&lt;br /&gt;
In Absu, [[Trace]] will meet [[Elsenova]] face-to-face for the first time, and the true depth of the problems facing [[Sudra]] will begin to surface. Finding Elsenova for the first time also grants you the [[Kilver|Kilver.]]&lt;br /&gt;
&lt;br /&gt;
===Possible Secret World Entrances===&lt;br /&gt;
&lt;br /&gt;
*[[Secret World|12]] - Easy Difficulty&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
===Boss ===&lt;br /&gt;
[[Telal|&#039;&#039;&#039;Telal Variant&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Standard ===&lt;br /&gt;
&lt;br /&gt;
*[[Red Nautilus]] (11)&lt;br /&gt;
*[[Hive]] (1)&lt;br /&gt;
*[[Purple Wasp]]&lt;br /&gt;
*[[Green Glider]] (18)&lt;br /&gt;
*[[Large Butterfly]] (1)&lt;br /&gt;
*[[Small Butterfly]]&lt;br /&gt;
*[[Red Scissorbeak]] (5)&lt;br /&gt;
*[[Blue Nautilus]] (55)&lt;br /&gt;
*[[Walking Shrub]] (10)&lt;br /&gt;
*[[Pink Giant Diatom]] (27)&lt;br /&gt;
*[[Purple Giant Diatom]] (4)&lt;br /&gt;
*[[Jellyfish]] (11)&lt;br /&gt;
*[[Carnivorous Silk Bug]] (4)&lt;br /&gt;
*[[Sudran Squid]] (12)&lt;br /&gt;
*[[Brown Ghoul]] (12)&lt;br /&gt;
*[[Gray Ghoul]] (6)&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*[[Mushroom Spores|Mushroom Spore]] Spawner (18)&lt;br /&gt;
*[[Red Bubbleblock]]&lt;br /&gt;
*[[Repair Drones|Repair Drone]] (1)&lt;br /&gt;
*[[Streeg]] (1 stuck in inaccessible wall area)&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
&lt;br /&gt;
*[[Address Disruptor 1]]&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Kilver]] &lt;br /&gt;
*[[Data Bomb]] &lt;br /&gt;
*[[Inertial Pulse]] &lt;br /&gt;
&lt;br /&gt;
=== Power-Ups===&lt;br /&gt;
*[[Health Node|Health Nodes]] - 02&lt;br /&gt;
*[[Health Node Fragment|Health Node Fragments]] - 01, 03, 04, 06&lt;br /&gt;
*[[Power Node|Power Nodes]] - 02&lt;br /&gt;
*[[Power Node Fragment|Power Node Fragments]] - 03, 04, 05, 06, 07, 09&lt;br /&gt;
*[[Size Node|Size Nodes]] - 02&lt;br /&gt;
*[[Range Node|Range Nodes]] - 01, 04&lt;br /&gt;
&lt;br /&gt;
=== Notes===&lt;br /&gt;
*[[The Storm (Note)|The Storm]] (07)&lt;br /&gt;
*[[Plan B (Note)|Plan B]] (14)&lt;br /&gt;
*[[Journal Page (Note)#Journal Page .28Xedur.29|Journal Page (Xedur)]] (15)&lt;br /&gt;
*[[Transcription (Note)|Transcription]] (16)&lt;br /&gt;
*[[Reply: The Outsider (Note)|Reply: The Outsider]] (24)&lt;br /&gt;
*[[Drones (Note)|Drones]] (28)&lt;br /&gt;
&lt;br /&gt;
==Etymology ==&lt;br /&gt;
Abzu, Apsu, (𒍪𒀊) or Engur, is the name for a primeval sea below the underworld, where fresh waters were thought to source from.&amp;lt;ref&amp;gt;Leick, D. G. (2002). [https://www.google.com/books/edition/A_Dictionary_of_Ancient_Near_Eastern_Myt/c52EAgAAQBAJ?hl=en&amp;amp;gbpv=0 A Dictionary of Ancient Near Eastern Mythology. United Kingdom: Taylor &amp;amp; Francis]. Page 40&amp;lt;/ref&amp;gt; It comes from the word for knowledge, scholar, or wisdom, and the word for father. Abzu is also the name of a deity in the Babylonian creation story, the Enûma Elish, who gave way to the waters.&amp;lt;ref&amp;gt;https://archive.org/details/encyclopediaofgo00jord&amp;lt;/ref&amp;gt; It&#039;s also said as the dwelling place of the god Enki, Sumerian god of waters.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Areas]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>37.35.180.83</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Eribu&amp;diff=10047</id>
		<title>Eribu</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Eribu&amp;diff=10047"/>
		<updated>2022-05-08T15:05:51Z</updated>

		<summary type="html">&lt;p&gt;37.35.180.83: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Eribu Map.png|right|310x310px|link=map]]Area 1 REBIRTH LABS- ERIBU: Characterized by test tubes of pulsating organic matter, this is where Sudra&#039;s inhabitants would rebuild their own bodies, and where Trace is first brought into the world. It also connects to an ocean-themed surface, (Axiom Verge multiverse edition artbook description)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eribu&#039;&#039;&#039; is the starting area of &#039;&#039;[[Axiom Verge]]&#039;&#039;. It is a dreary cave area filled with rocks as well as strange [[Red Bubbleblock|red bubbles]].  There are many secrets, weapons and upgrades in this area, many of which can only be reached after obtaining one or more upgrades from other areas. Connected below it is [[Absu]], while to the east is [[Ukkin-Na]] and [[Indi]]. The song that plays here is &amp;quot;Trace Awakens&amp;quot;. It can be replayed using the [[Passcodes|Passcode]] TRACK0-000002.&lt;br /&gt;
&lt;br /&gt;
===Possible Secret World Entrances===&lt;br /&gt;
[[Secret World|17]] - Medium Difficulty&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
===Boss===&lt;br /&gt;
[[Xedur|&#039;&#039;&#039;Xedur Variant&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Standard===&lt;br /&gt;
&lt;br /&gt;
* [[Red Nautilus]] (39)&lt;br /&gt;
* [[Hive]] (6)&lt;br /&gt;
* [[Purple Wasp]]&lt;br /&gt;
* [[Spiru]] (7)&lt;br /&gt;
* [[Green Glider]] (22)&lt;br /&gt;
* [[Large Butterfly]] (1)&lt;br /&gt;
* [[Small Butterfly]] (10)&lt;br /&gt;
* [[Purple Scissorbeak]] (4)&lt;br /&gt;
* [[Green Cephalopod]] (7)&lt;br /&gt;
* [[Blue Nautilus]] (6)&lt;br /&gt;
* [[Red Scissorbeak]] (5)&lt;br /&gt;
* [[Sudran Squid]] (2)&lt;br /&gt;
* [[Cyan Scissorbeak]] (6)&lt;br /&gt;
* [[Gray Ghoul]] (7)&lt;br /&gt;
* [[Purple Sentry]] (7)&lt;br /&gt;
* [[Green Sea Sponge]] (2)&lt;br /&gt;
* [[Slug]] (4)&lt;br /&gt;
* [[Slug Swarm]]&lt;br /&gt;
* [[Will o Wisp]] (8)&lt;br /&gt;
* [[Laser Urchin]] (10)&lt;br /&gt;
* [[Ancient Sentry]] (4)&lt;br /&gt;
&lt;br /&gt;
=== Other===&lt;br /&gt;
&lt;br /&gt;
* [[Red Bubbleblock]]&lt;br /&gt;
* [[Streeg]] (2 stuck in inaccessible wall areas)&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
*[[Laser Drill]]&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Axiom Disruptor]]&lt;br /&gt;
*[[FlameThrower]]&lt;br /&gt;
*[[Lightning Gun]]&lt;br /&gt;
*[[Multi-Disruptor]]&lt;br /&gt;
*[[Nova]]&lt;br /&gt;
*[[Orbital Discharge]]&lt;br /&gt;
&lt;br /&gt;
===Power-Ups===&lt;br /&gt;
*[[Health Node|Health Nodes]] - 01, 09&lt;br /&gt;
*[[Health Node Fragment|Health Node Fragments]] - 02, 13&lt;br /&gt;
*[[Power Node|Power Nodes]] - 01&lt;br /&gt;
*[[Power Node Fragment|Power Node Fragments]] - 02, 16&lt;br /&gt;
*[[Size Node]] - 01&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*[[Faded Note (Note)|Faded Note]] (2)&lt;br /&gt;
&lt;br /&gt;
===Codes===&lt;br /&gt;
See the [[Passcodes]] page for information on locations of Passcodes.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
This is where &amp;quot;Trace Prime&amp;quot; arrived many years earlier and where he first found out about the advanced technology the [[Sudran (Race)|Sudrans]] built.  In the room above the first [[Rebirth Chamber]] Trace wakes up from at the beginning of the game, he can find the wheelchair &amp;quot;Trace Prime&amp;quot; arrived on and a [[Faded Note (Note)|faded note]] &amp;quot;Trace Prime&amp;quot; wrote after using the [[Rebirth Chamber]].&lt;br /&gt;
&lt;br /&gt;
== Etymology==&lt;br /&gt;
&#039;&#039;Eribu&#039;&#039; is the Sumerian word for &amp;quot;enter&amp;quot;.&amp;lt;ref&amp;gt;http://www.lowchensaustralia.com/names/sumerian-dictionary.htm&amp;lt;/ref&amp;gt; This makes sense, since Eribu is the game&#039;s starting area, and presumably the first place Trace Prime came to when arriving on [[Sudra]]. The area name could also derive from &#039;&#039;Eridu,&#039;&#039; which is regarded as the oldest city in Mesopotamia&amp;lt;ref&amp;gt;Leick, Gwendolyn. [https://www.google.com/books/edition/Mesopotamia/HUFdfwRpDykC Mesopotamia: The Invention of the City]. United Kingdom, Penguin Books Limited, 2002.&amp;lt;/ref&amp;gt;, being a conglomerate of Sumerian cities. In mythology, it&#039;s regarded as the home of Enki: god of water, knowledge, fertility, and creation.&amp;lt;ref&amp;gt;http://oracc.museum.upenn.edu/amgg/listofdeities/enki/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.worldhistory.org/Enki/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.britannica.com/topic/Ea&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>37.35.180.83</name></author>
	</entry>
</feed>