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		<id>https://axiomverge.wiki/index.php?title=Passcodes&amp;diff=7631</id>
		<title>Passcodes</title>
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		<updated>2018-10-02T01:07:16Z</updated>

		<summary type="html">&lt;p&gt;31.13.253.148: /* List of Passcodes */ Template is AXIO??-??????&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Passcode Tool Interface.png|right]]&lt;br /&gt;
Passcodes in the game can be found on various notes that are scattered throughout Sudra. The passcodes are 12-letter phrases that can be entered into the [[Passcode Tool]] in the format XXXXXX-XXXXXX (the game will automatically enter the hyphen).&lt;br /&gt;
&lt;br /&gt;
The Passcode Tool only has room for 5 passcodes at a time. Passcodes that have been entered can be edited, cleared, activated, or deactivated. Upon activating a correct passcode in the correct location, the player will hear a sound effect indicating the passcode has taken effect. See below for a list of passcodes and their effects.&lt;br /&gt;
&lt;br /&gt;
If you choose to edit a Passcode, you can use the Square Button on PS4 to delete characters.&lt;br /&gt;
&lt;br /&gt;
== List of Passcodes ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Passcode&lt;br /&gt;
!Effect&lt;br /&gt;
!Found&lt;br /&gt;
!Additional Info&lt;br /&gt;
|-&lt;br /&gt;
|AXIOXX-XXXXXX&lt;br /&gt;
|Disables Trophy acquisition. End-game stats screen will display &amp;quot;Cheats: On&amp;quot;.&lt;br /&gt;
|Guesswork&lt;br /&gt;
|The important part is &amp;quot;AXIO&amp;quot;. See the [[Passcodes#Parametric Passcodes|Parametric Passcodes section]] below.&lt;br /&gt;
|-&lt;br /&gt;
|CUTSCE-NE0001&lt;br /&gt;
|Replays the game&#039;s [[cutscenes]]. Valid values range from 0001 to 0044.&lt;br /&gt;
|&lt;br /&gt;
|These are in the same order as they appear in-game, except 0040 is the intro, 0041 happens in the middle, 0042 is the ending, and 0043/0044 are the two bonus scenes. &amp;lt;ref&amp;gt;http://steamcommunity.com/app/332200/discussions/0/594820656452719146/&amp;lt;/ref&amp;gt; &#039;&#039;&#039;WARNING&#039;&#039;&#039;: Save first! This can sometimes cause the game to become unresponsive!&lt;br /&gt;
|-&lt;br /&gt;
|DALKHU-SUBTUM&lt;br /&gt;
|Reveals a door in the upper-left corner of the lowest-left room in [[Eribu]], allowing access to the [[Orbital Discharge]] room.&lt;br /&gt;
|Written on the wall in the same corner of the room.&lt;br /&gt;
|Using REVEAL-SUDRAN and building a cypher table of corresponding letters you can [[:File:Cypher-fail.png|manually translate]] the [[Sudran (Language)|Sudran]] letters on the roof of this room to obtain this passcode.&lt;br /&gt;
|-&lt;br /&gt;
|DINGER-GISBAR&lt;br /&gt;
|Opens a wall in the [[FlameThrower]] room in the upper-left part of [[Eribu]]&lt;br /&gt;
|Written in [[Proverb (Note)]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|IKKIBU-LABIRU&lt;br /&gt;
|Reveals a door in the upper-left side of Eribu, leading to a Power Node Fragment.&lt;br /&gt;
|Glitching the red column in this same room.&lt;br /&gt;
|The code appears as the top line of the [[Address Disruptor|Address Disruptor&#039;s]] white garbage characters, written in Sudran. You can either translate it manually or enter the REVEAL-SUDRAN code.&lt;br /&gt;
|-&lt;br /&gt;
|ISKART-EHANZU&lt;br /&gt;
|Opens a wall in the large lower-middle room in [[E-Kur-Mah]], allowing access to the [[Quantum Variegator]].&lt;br /&gt;
|Glitch the dark green moss enemies ([[Hopping Shrubback]]) in this room.&lt;br /&gt;
|Glitching the darker green moss-like enemies (the ones that don&#039;t attach to you - [[Hopping Shrubback]]) in this room will cause them to begin spelling the code.&lt;br /&gt;
|-&lt;br /&gt;
|JUSTIN-BAILEY&lt;br /&gt;
|Changes Trace&#039;s outfit to a yellow speedo, gloves, and boots.&lt;br /&gt;
|&lt;br /&gt;
|This is a [http://metroid.wikia.com/wiki/Justin_Bailey nod to the original NES Metroid game]. Entering JUSTIN-BAILEY in Metroid&#039;s password system would start the game with a number of items, and Samus wearing a pink leotard.&lt;br /&gt;
|-&lt;br /&gt;
|REVEAL-SUDRAN&lt;br /&gt;
|Translates notes written in the [[Sudran (Language)|Sudran Language]]&lt;br /&gt;
|[[Sudran Translation (Note)]]&lt;br /&gt;
|[[Gir-Tab]] assisted in the creation of this Passcode.&lt;br /&gt;
|-&lt;br /&gt;
|REVEAL VYKHYA&lt;br /&gt;
|Translates notes written in the [[Vykhyan (Language)|Vykhyan Language]]&lt;br /&gt;
|[[Vykhya Translation (Note)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TRACK#-######&lt;br /&gt;
|Plays game music.&lt;br /&gt;
|Decompiling the game code.&amp;lt;ref&amp;gt;See the [https://gist.github.com/grendell/50a50c6b3365a0703575 main article on github] for more on this discovery.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|The code will change the in-game music according to the number you select, ranging from TRACK0-000000 (the menu theme) to TRACK0-000018 (the credits theme).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Parametric Passcodes ==&lt;br /&gt;
In addition to the &amp;quot;normal&amp;quot; passcodes listed on this page, the game can be modified using &amp;quot;parametric&amp;quot; passcodes. Parametric passcodes are &amp;quot;cheat codes&amp;quot;. They are hexadecimal representations that are fed into the game code, which modifies them with an algorithm to reprogram the game engine. [https://twitter.com/TehMillhouse @TehMillhouse] discovered this by reverse engineering the game code. You can [http://trollbu.de/axiomverge/ check out his information at this link].&lt;br /&gt;
&lt;br /&gt;
When you enter one of these codes in the [[Passcode Tool]], the game will prompt you that trophies/achievements will be disabled, and ask if you wish to proceed anyway. Additionally, the end-game stats screen will display &amp;quot;Cheats: On&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When asked about the Passcode &amp;quot;AXIOMX-XXXXXX&amp;quot;, Tom Happ hinted about these &amp;quot;cheats&amp;quot;, saying &amp;quot;Beat the game in Story mode, then pay close attention to what happens next.&amp;quot;&amp;lt;ref&amp;gt;From his [https://www.reddit.com/r/IAmA/comments/35uj1p/we_are_tom_happ_sole_developer_of_axiom_verge_and/cr7x3iq Reddit AMA]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following in-game properties can be modified using parametric passcodes:&lt;br /&gt;
* TraceGravity&lt;br /&gt;
* TraceReleaseGravity&lt;br /&gt;
* TraceJumpVelocity&lt;br /&gt;
* DroneGravity&lt;br /&gt;
* DroneReleaseGravity&lt;br /&gt;
* DroneJumpVelocity&lt;br /&gt;
* PCWeaponCooldown&lt;br /&gt;
* PCProjectileSpeed&lt;br /&gt;
* PCDamage&lt;br /&gt;
* EnemyDamage&lt;br /&gt;
* NumSizeNodes&lt;br /&gt;
* NumRangeNodes&lt;br /&gt;
* MaxHitPoints&lt;br /&gt;
* MaxGlitchBombs&lt;br /&gt;
* HealthDropPercent&lt;br /&gt;
* HealthDropAmount&lt;br /&gt;
* EffectivePowerNodes&lt;br /&gt;
* DroneLaunchSpeed&lt;br /&gt;
&lt;br /&gt;
=== Useful Parametric Passcodes ===&lt;br /&gt;
Because of their algorithmic nature, parametric passcodes produce a LOT of possible values. Therefore, while not a complete list, the table below contains some of the more useful &amp;quot;cheats&amp;quot;. For a complete list of possibilities, use the [http://trollbu.de/axiomverge/ code generator found here].&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Passcode&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|AXIOJY-TSLSXC&lt;br /&gt;
|Sets Gravity very low. Trace will be able to jump the full height of a save room.&lt;br /&gt;
|-&lt;br /&gt;
|AXIO8V-HDOTN6&lt;br /&gt;
|Store a maximum of 6 [[Address Bomb]]s instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
|AXIO8D-PKC64X&lt;br /&gt;
|[[Bioflux Accelerator]] will shoot &#039;&#039;much&#039;&#039; faster.&lt;br /&gt;
|-&lt;br /&gt;
|AXIOGX-XJYCYA&lt;br /&gt;
|Invulnerability. &amp;quot;God Mode&amp;quot;. Damage taken reduced to 0.&lt;br /&gt;
|-&lt;br /&gt;
|AXIOMG-X02196&lt;br /&gt;
|Big Projectiles and Big Drill&lt;br /&gt;
|-&lt;br /&gt;
|AXIOP8-3NWXAL&lt;br /&gt;
|More Damage from Weapons and Drill&lt;br /&gt;
|}&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>31.13.253.148</name></author>
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