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	<id>https://axiomverge.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=130.245.192.27</id>
	<title>Axiom Verge Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://axiomverge.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=130.245.192.27"/>
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	<updated>2026-06-29T06:02:57Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Hard_Mode&amp;diff=7308</id>
		<title>Hard Mode</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Hard_Mode&amp;diff=7308"/>
		<updated>2017-04-29T15:19:12Z</updated>

		<summary type="html">&lt;p&gt;130.245.192.27: minor grammatical change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When starting a new game, you have the option of starting in Hard Mode.  Some things this effects are:&lt;br /&gt;
* Enemies drop [[health]] 25% less often.&lt;br /&gt;
* The amount of [[health]] that is dropped is 25% less than regular mode.&lt;br /&gt;
* Bosses move 25% faster.&lt;br /&gt;
* [[Trace|Trace&#039;s]] [[Weapons]] only do 90% damage compared to regular mode.&lt;br /&gt;
* Enemies inflict 10% more damage to [[Trace]].&lt;br /&gt;
[[file:HardMode.png]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>130.245.192.27</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Fat_Beam&amp;diff=7307</id>
		<title>Fat Beam</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Fat_Beam&amp;diff=7307"/>
		<updated>2017-04-29T15:12:07Z</updated>

		<summary type="html">&lt;p&gt;130.245.192.27: minor grammar fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox|image = Fat Beam.png|Type = Melee|Damage Type = Physical|Penetrates Walls = Yes|Damage = 10|Damage+ = 5|Speed = Infinite|Damage Period = 6|Cooldown = 60|Projectile Span = 960|Projectile Size = 48 (beam width)|Projectile Size+ = 1 (beam width)|Final Damage = 55}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;quot;Explodes into a powerful beam after a targeting period.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When fired, the &#039;&#039;&#039;Fat Beam&#039;&#039;&#039; fires a thin yellow targeting laser that causes a 2 second delay before an actual damaging beam fires which is wider than Trace&#039;s height. The attack button must be held for the full duration of targeting. Once the damaging beam is fired it continues firing for 4 seconds even if the attack button is not pressed. The beam can be fired in all 8 directions, and its direction of fire can be changed at any time during its operation. Being able to penetrate walls and attack enemies that are well outside of the screen bounds and its low damage period (it repeatedly hits enemies in short succession) make it a very useful weapon. However, it is not very good for close combat or rapidly moving enemies due to the targeting delay and relatively low damage compared to most short range weapons. It&#039;s best used to clear enemies from a great distance.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
The Fat Beam can only be found in a Hard type [[Secret World]].  It is one of three [[weapons]] that can only be found in a [[Secret World]]. The entrance to the Secret World is randomly generated from the possible entrances in [[Edin]], [[E-Kur-Mah]] or [[Mar-Uru]].  Additionally, the layout of the Secret World is randomly generated, therefore the placement in the weapon will vary.  Only one of these three weapons may be found in each play-through of the game;  The other two possible weapons are the [[Scissor Beam]] and the [[Heat Seeker]].&lt;br /&gt;
&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
* Varies;  The [[Red Coat]] will probably be necessary.&lt;br /&gt;
&lt;br /&gt;
== Additional Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Fat Beam Shot.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>130.245.192.27</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Firewall&amp;diff=7304</id>
		<title>Firewall</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Firewall&amp;diff=7304"/>
		<updated>2017-04-29T15:08:58Z</updated>

		<summary type="html">&lt;p&gt;130.245.192.27: Very minor grammar fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox|image = Firewall.png|Type = Projectile|Damage Type = Physical|Penetrates Walls = No|Damage = 16|Damage+ = 8|Speed = 3|Damage Period = 10|Cooldown = 10|Projectile Span+ = 2|Projectile Size = 1|Projectile Size+ = 0.025|Final Damage = 73}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;quot;Bombs that ignite into walls of flame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Firewall&#039;&#039;&#039; is a [[Weapons|weapon]] that fires a small, pulsating, orange bomb, which quickly arcs toward the ground. Upon impact with a hard suface, the bomb erupts into a pillar of flame. The weapon can be aimed, but doing so has very little impact on the travel distance of the bomb.  If the bomb makes contact with an enemy, it sticks to them and with its relatively low damage period, the pillar of flame repeatedly damages the enemy.&lt;br /&gt;
&lt;br /&gt;
The short-range and limited aiming leaves this weapon with somewhat limited uses due to the difficulty of effectively using it.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
The Firewall can be found in [[Kur]], in a hidden alcove in the top-left of the room with the [[Red Wasp|Red Wasps]], under the long hallway with the pink acid, on the way to collect the [[Field Disruptor]].&lt;br /&gt;
&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Additional Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Firewall Shot.png&lt;br /&gt;
Firewall Pickup.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>130.245.192.27</name></author>
	</entry>
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